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  1. #41
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    1. Improved search functions and access for Inventory, Armory Chest, Key Items, and Currency.
    • You can now subdivide and conditionally and automatically reorganize your inventory for quicker access to, say, Recent items, Gear, Materials, etc, each therein sorted by Relevance.
    • Automatic "Sort Orders" now available. By default, the server need only remember what you have, not what inventory slot position it was in, while the client can generate the inventory positions from memory. The server can, however, still be told to remember inventory positions if the player desires.
    • This allows for quickened, convenienced access not only to one's true Inventory, but also to Key Items and Currency.
    • New minimalist fly-out panel, available in Text Only, Icon Only, or Text and Icon form of items listed. This can be attached to other panels, any given edge of the screen, from a particular hotkey (i.e. Change Lure), or caused to fade in and out as a panel of its own rather than working as a fly-out.
    • Holding Alt while mousing over a given slot will show other options available to your current job, in order of Relevance.
    2. Less leveling gear required due to the return of the Optimal/Recommended Level system on gear.
    Gear can again, as in 1.x, be used at beneath its Level, albeit at reduced stat value, if within 15% the item's Level, to a maximum of 9 levels. Based on distance from actual level, they will be reduced to the stats of that of an item 1-3 Levels (e.g. 5-15 item levels) lower. This means that a single piece of the last expansion's gear is sufficient for all leveling purposes leading up to its (former) level cap. One no longer needs to hold to the previous five dungeons' worth of gear per expansion to level near-optimally.
    3. More inventory space (siphoned from the Armory Chest).
    Now that we need far, far less leveling gear, we lose 4 Armory Slots from each section, regaining these as Inventory slots instead, where they can be of benefit to the still-burdened crafters and gatherers. This will appear as a full row lost, but technically a hidden reserve slot remains in each, allowing you to unequip everything even when your Armory Chest appears full. If possible, no more space wasted on Job Crystals. Now that we have zero use for classes, if you equip a Arcanist book, you go straight to Summoner, or a Gladiator weapon -> straight to Paladin, etc. If it thus allows it, that server space is returned to further inventory space.
    4. Get an item -- unlock its appearance in your Wardrobe automatically.
    Works more alike an Achievement than anything that requires a separate process.
    5. Repair and Materia Vendors remember your last category selection (e.g. "Equipped"), there's a new "All" category, and Repair All will repair all items in your current category.
    Thus, your "true" Repair All function (via the "All" category) without requiring a second "Repair All" button.
    6. When browsing (i.e. mousing or tabbing) over a new piece of item, you will now immediately be able to check on (atop the item information mini-pane) your highest item level piece of equipment for the same slot and job, how many of said item you already have, or whether you already have (or have consumed) the unique/learnable/once-consumable-per-character item.
    (1)
    Last edited by Shurrikhan; 05-13-2019 at 02:49 AM.

  2. #42
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Seraphor View Post
    Then wouldn't it be easier and quicker if you can speed through it with Fire I spam?
    Rather than setting everyone back when you accidentally drop Enochian?
    I mean, I won't be dropping Enochian.
    (0)

  3. #43
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kabooa View Post
    I mean, I won't be dropping Enochian.
    You actually want to focus in Sastasha?
    (0)

  4. #44
    Player
    Beeftotem's Avatar
    Join Date
    Apr 2019
    Posts
    10
    Character
    Hugh Jnis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Seraphor View Post
    The problem is that if you have a 70 BLM syncing down to Sastasha with a level 18 BLM, in order for them to deal the same damage. the 70 BLM would deal peanuts with Fire I, and be required to use the full Enochian and Fire IV rotation in order to match the level 18s BLM Fire I spam.

    How is that fair?
    Lvl 18 BLM gets to AFK the entire dungeon, but you have to focus as hard as you would at level 70 to take down Captain Madison.
    You could always just play your class and now wine that a lvl 18 does not have to do anything while you get to ACTUALLY PLAY YOUR CLASS. This is beyond stupid to me, people actually not wanting to play their class. I don't think I have ever played a game that people wanted to be pruned and feel less fun.
    (0)

  5. #45
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Beeftotem View Post
    You could always just play your class and now wine that a lvl 18 does not have to do anything while you get to ACTUALLY PLAY YOUR CLASS. This is beyond stupid to me, people actually not wanting to play their class. I don't think I have ever played a game that people wanted to be pruned and feel less fun.
    The thing is... You wouldn't even get to play your class...

    If your damage was simply tuned down to make it so your full rotation was matching the level 18 spamming their 1 skill...

    You'd get like 2 skills into it and the pack is dead, time to move on.

    Start your rotation again... 2 skill into it and oh the pack is dead, time to move on...

    It would be worse for some classes more than others. For example, DRG, BLM, MNK, BRD and SMN all feel pretty horrible when enemies die really quickly so they can't build up their rotations, cast their longer cast time spells or have their DoTs do anything (Try playing them in HoH to see what I mean)

    The flip side is you now create a scenario where sync'd players get to uniquely use speed strats because instead of only BLM having an AoE skill at level 18... Now every sync'd player has their AoE's including the jobs that don't get them until level 50+

    Honestly, the better solution is to just move skill acquisition down to being more frontloaded, so that syncing down mostly removes traits that upgrade/change skills into more powerful versions rather than removing the actual skills themselves.
    (1)

  6. #46
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Seraphor View Post
    You actually want to focus in Sastasha?
    It shouldn't take anything but the most minimal effort to not drop Enochian.
    (0)

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