
Originally Posted by
Kailok
This is gonna be a long one but it's something that worries me so I put some time into my post..here we go. D:'
I went from level 42-50 within a 6 hour period on my MRD. My opinion is that it's too fast. When you level so quickly it doesn't give you the proper time to get acquainted with your job. I know people who have level 50 classes that have no idea how to play it. Not because they are bad players, but because they got it to 50 within two days. Sure, make lower levels faster so you can get through them, but as you level there needs to be a definite point as to where you start noticing a difference. If there were more levels overall this wouldn't be such a big deal, as you would have more levels to push through. However, since the cap is currently at 50, 40-50 at least should be stretched out even by a little bit.
This is not, however, saying I like grinding. Honestly, I hate it, but that just means that with 2.0 FFXIV needs to be able to come up with more options for leveling in groups (Dungeons built for 35+~50 that are actually worth something as far as gaining experience goes, as well as gear, and perhaps Hamlet Defense or some other things when 2.0 comes out). I remember I looooved leveling via Campaign in FFXI because it felt so much more epic than grinding did even if it was slower. I would love to see us be able to level off a large-scale PvE battle in FFXIV, though I know we won't be able to at least until we see what Hamlet Defense is all about.
As it stands, the only reason we level so fast is because if you're holding a chain of high level mobs, you can typically get anywhere from 800-1200 per mob, more if your party is quick. As these die so quickly and come in groups of 3-4+ typically (at least in the strongholds), you can get anywhere from 3-4k exp per group. As you have to wait for spawn times and time taken to kill them, I would say it takes about 3-5ish minutes in a good party to kill the whole group and wait for respawn. Now if you take 3500 and say you stay at a steady pace for an hour, you could make around 70k exp per hour (49-50 only takes 110k exp) and that's if you're only staying in one spot. People who have the entire place/mobs to themselves can easily make that 130k+ if they round up all the mobs. This wouldn't be possible if mobs weren't so easily taken out.
Solutions:
A possible solution is to consider the strength of monsters in comparison to a player's level. If they were to simply readjust the difficulty of monsters/enemies based on level to something that didn't die within 10-20s, and took skill/strategy, then the EXP wouldn't be coming as quickly but would also be more rewarding.
1-20 should take enough time for players to get a general feel of A) What their class is/does and B) How to play it effectively (if it isn't already obvious). These should also be the beginning steps of learning to solo/play in a party.
From there, 21-40 should be about further learning how to play solo or in a party and how to play with others. It will give them time to learn the most effective tactics to kill different types of mob families (i.e. mob weaknesses), and better learn the party mechanic as well as becoming antiquated with the changes (as the job system is coming).
From 40-50, as they should have already learned how to effectively use the party mechanic, it should be about learning to master your job and get it ready for whatever Endgame there is.
TLDR;/Conclusion: The later levels are rushed through entirely too quickly. Players need time to learn how to play their class/job on the way to 50, not rush the whole way there and then learn afterwards. It will do for now, but after 2.0 and the new maps are brought in, I would like to see a change in the flow of exping to make it a more fluid yet meaningful experience. Again, sorry ramble, but this is an important issue, and I take it seriously.