I'm still of the opinion that MSQ required content having an optional, solo version of the Dungeon/Trial that has no rewards, but still allows progression through the MSQ as well as all the time in the world for people to watch all the cutscenes without being a burden to the team that may or may not want to just plough through everything at lightspeed because they're just farming for rewards...

THEN also have the normal versions of things, so if people wanted the extra reward, they can run them instead, but deal with people skipping cutscenes (Of course, I'd also suggest that the MSQ Roulette not have "Unskippable" cutscenes in it...)

That way, sprouts can still enjoy watching the story unfold at their own pace, and progress through the MSQ without worry of queues or people skipping cutscenes (Also, dodging content, such as just rushing to the next area with a room full of enemies in tow...). It'd also mean they can enjoy the content where the big bad bosses are you know, worth a damn and not just rolled over before any mechanics even notably play out.

Meanwhile, people who are just in it for the daily poetics rewards, get a queue of other people who are generally just looking for the reward and so are more likely to skip cutscenes and zerg through to bosses.

Though, if I'm being honest, most of this idea is created because I keep getting roadblocked by the MSQ because I hit a Dungeon/Trial but it's like 4am so naff all people are playing, let alone queuing for these things >.>