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  1. #11
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Pells View Post
    There are worse punishments for using exploits.
    Except, as I said, it is not an exploit. And it can very well happen by sheer accident too, not only by players intent.

    Quote Originally Posted by Freyt View Post
    I don't know of any like that, and I have to think you're being difficult.
    The first of the two in literally the first minute already have a cutscene in the middle of the battle. Even with the overpowered gear, tanks sometimes died there after gathering all the mobs but with the healers watching the cutscene. Albeit I admit that one is rather short.

    Quote Originally Posted by Freyt View Post
    You can easily make it so the enemy will not attack a player that is locked in place due to the cutscene.
    That's a lot of extra work that can not only be prone to being bugged, but also possibly exploited somehow.

    Quote Originally Posted by Freyt View Post
    And before you respond with something, why don't you give it about a minute of thought regarding what possible things can be done to prevent from whatever response you've got from being a problem?
    There are many ways they can go about it. But I specifically said there is only one competent way. Competent, aka. a solution that both neutralizes the "problem" that it's supposed to do without creating any more, and that takes minimal amount of work changing minimum amount of things. Because when you're programing you don't want your systems to be bloated and dependent on one another if possible.

    Your idea is a "fix" that needs its own fixes. That's already not "competent". It's another half-assed thing to do. It tries to 'solve the problem' by not affecting it at all (the problem is skipping cutscenes, killing the monsters early is the result!). It is simply more of the same pointless stuff.

    Quote Originally Posted by Iscah View Post
    I tried queuing for the roulette as a DPS earlier today (public holiday, early-to-mid afternoon) and the predicted wait time was 15 minutes. That's pretty normal for a dungeon queue on my server.

    Requeued as tank, less than five minutes' wait.
    Did you actually wait?! I had 7min wait time turn into over 50 minutes on more than one occasion. "Wait time" doesn't mean much, it's just a prediction.
    (3)
    Last edited by kikix12; 01-01-2019 at 08:29 PM.