Quote Originally Posted by kikix12 View Post
Doesn't work. There are cutscenes that are in the middle of battle. If a player could end up skipping the cutscene somehow but not move, what...you let them die?!

Offering broken solutions to fix a broken solution doesn't help. Especially when you offer them as an alternative to an actual solution that achieves exactly what it's meant to do. Make everyone see the cutscenes throughout their length and no second longer/less.
I don't know of any like that, and I have to think you're being difficult. You can easily make it so the enemy will not attack a player that is locked in place due to the cutscene. That's literally already what happens out on the field while you're in a cutscene. Your player model is there, cannot move, and cannot be attacked. For that matter, where do you think your player model is whenever you're watching these cutscenes? The ones that are in the middle of battle?

And before you respond with something, why don't you give it about a minute of thought regarding what possible things can be done to prevent from whatever response you've got from being a problem?