It only takes two people to vote someone out of a dungeon. If you were the only person who took issue with the healer, well... majority rules. Suck it up and finish or eat the penalty.




It only takes two people to vote someone out of a dungeon. If you were the only person who took issue with the healer, well... majority rules. Suck it up and finish or eat the penalty.
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If you just silently tried to vote someone out without a discussion or anything, it seems like you deserved that penalty. If someone is acting up or causing problems, I'll tell them or ask them to do something different, and if they get worse or start fighting with me, then I'll consider voting them out. Punishing them without warning or giving them a chance to explain themselves means you get what you give.
Patience is a warrior's greatest weapon.
They do scale.
Some are generally tougher to do solo, or without a Chocobo set as a healer/tank (and some are much tougher - the longer ones), but FATEs do scale based on the overall FATE activity in that zone. If you're one of the few, or the only one doing them, they are very much doable and the progress bar fills faster than if there is a group.
It's not super fast - most will take between 5-10 minutes to solo, but it's an option (and your challenge log will tack on another XP reward).
Now, I'm guessing since you mention that you don't have Leves that you're leveling something 60+.
I literally just took a class from 60-70 without actually setting foot in a dungeon until the very end (not a fan of tanking for pugs personally, and my FC have largely been on holiday, and I wanted to get my DRK to 70 over the break). Did it 9 days with a single dungeon run, and that was with holiday family gatherings taking up the entirety of a couple of those days. Would have been faster had I actually FATE farmed, which brings me to...
FATEs give anywhere from 150-250k xp, plus the approximately 500k for doing one in 5 different zones (can be super easy lowbie ones too) and another 500k or so for doing 10. Beast tribes, between the two at 60+, start at about 1.5 million xp (258k each at 61) and go up from there, and those take maybe 15 minutes to complete.
Centurio Hunt seals? The first rank, which is certainly doable in the first couple levels following 60, is another 500k, quick and easy.
Now this last one - I don't actually know if you can enter it when you're locked out of duty roulette from abandoning, but since part of your complaint is that we "only have the same 5 dungeons to level" I'm including it - Heaven on High. A quick run of that (solo if you want, which is easy enough) from 21-30 starts around 1.2 or 1.3 million xp, and caps around 1.8 million xp per run around 68 or 69.
They've given you plenty to do to level solo. It's up to you to use it.


I wonder what OP's definition of "bad healer" is.
As healer, I met once a tank that raged at me because I weren't to keep his HP always fulled at 95%+
(edit: and I saw him using potions when it was 80%)




Someone hand the OP a mirror from the accountability shelf please.


Healer business aside... if you don't do raids or crafting stuff... just leveling is pretty monotonous. It's definitely a hub game feeling. I typically cancel between story patches after finishing msq and play another game... do that story and come back when more story is released. I don't think there is enough engaging material to only play one game.
Last edited by ApolloGenX; 12-30-2018 at 11:21 PM.
Honestly OP leveling couldnt be much easier these days.
Newer players like yourself have it so much easier than we did.You didnt get to experience of the ARR fate trains.Spending hours upon hours in North thal and cooerthas to get to level 50.It was truly grim.
Beast tribe quests xp scales and the bonuses are higher the higher leve your reputation gets also.You also have bigger fc xp buffs than we used to have.Fate xp scales better than it used to.They also ahve oens that give xp rate boosts in Stormmblood.
You also have weekly challenge xp boosts you can get which scale with your level too.You can do low level fates and low lvl battle craft leves just to get the free xp bonus weekly.
You also have sightseeing logs that xp scales with too.Daily hunts give xp also.
And if you dont want to do any of those then you can do other things while waiting for your punishment for trying to act toxic wears off.
For example you can make something to eat.Go for a walk outside.Take a long visit to the toilet.Go do some shopping.Etc etc.





It can be frustrating having an inexperienced player in your party, especially one who is basically holding the lives of their party in their hands. Just have to have some patience though. Offering advice helps sometimes too. I've noticed that people don't always respond in chat but they can read and listen, and will sometimes adjust their playstyle upon seeing a better way to do things.



Fates in SB and HW I know scale to the number of people doing them in the zone and have a minimum difficulty. Also if you have the armory bonus getting from 60 to about 66/67 is fairly easy especially if you do those other things others have suggested. It'd surprise you how much you'd think a healer should know how to do by the time they reach AV but when you get whms or ast who only spam medica II or aspected helios in things like the vault or still don't realize cure III is a very small aoe or that when they stand no where near the boss or trash pack and spam holy that they're doing damage you kind of stop being surprised.
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