We can't argue at Tim's, we can only apologize!
We can't argue at Tim's, we can only apologize!
The problem is that you need to slog through Pagos to access Pyros. Delete Pagos and Eureka would be okay (not great but not terrible) to most of the players. People play through Anemos and just stop at Pagos.

I wouldnt worry about that. Theyre gonna buff/nerf Pagos soon.
Anemos was ok and I admit I enjoyed Pyros. Pagos was terrible.
Eureka did feel very experimental though. It's like they didn't fully test it before release, it changed constantly.
First of all, the lockbox system in Anemos was released highly flawed, you got thousands of them, they were very slow to open and they stuffed your inventory with countless fireworks. This was patched and later polished in Pagos onwards. Protean crystal exchange started off 1 by 1 and had to be changed. Exp has had to be buffed several times, as well as exp for smaller groups. It felt like the NM train was entirely unintended and they tried to "correct" this in Pagos, then realized players preferred it and put it back for Pyros. Bunny fates were ignored in Pagos and since have been made mandatory for Pyros. Aetheryte attunements were too high in Pagos and were subsequently made very lenient in Pyros.
One dislike I have for this experimental system is they seem to be simply polishing the next version of Eureka, but leaving the old one untouched. Pyros saw many improvements yet Pagos, which is mandatory to even reach Pyros, is untouched.
The other is that we're paying, as customers, for a finished product and recieving an unfinished one still in beta testing. I've never been a fan of "release it half done and patch it later" in modern gaming. That aside, Pyros does show slight potential. If they focus on everything that worked and polish the bumps out of all modes of Eureka, as well as the much requested group level sync, they could still make something out of it.
Last edited by Liam_Harper; 12-30-2018 at 01:42 PM.



I personally like it. It isn't perfect, that's for sure - as someone who's still progressing through the content, I think the leveling process would go a lot more smoothly if a few changes were made here and there, such as allowing party level sync, and I actually hate how you're able to level past 20 in Anemos quickly enough that other players expect you to enter Pagos fully leveled already and just run through the questline for mounts. The major problem I see with it is that so much is being locked behind content that ultimately isn't survivable, with whole areas that likely won't be touched again once the expansion hits and the next relic takes us elsewhere. That being said, there are some interesting elements of the design and gameplay of these areas that I'd have liked to see used in open world content to give the game a larger and more dangerous feel. It's a good idea with some not so good implementation that I'm hoping the devs figure out how to correct for future content.
___Malfoy __/thefleurentine.tumblr.combecause diamonds are forever, as is dust.
~ . S A R G A T A N A S . ~
__________
I enjoyed it as well BUT a lot could have been done to make it better such as the logos system being added from the start like it was supposed to be.Yeah, I said it.
I had fun and thought the items you got for the effort you put in were pretty good.
It also had much more social interaction than most areas of the game I've seen.
Was it perfect? No.
But what is?
I would have put Anemos last because I thought it was the best of the three.
Plus, I'm getting a little tired of snow covered areas.
But all in all, I thought Eureka was good.
Come at me bro.


I also liked Eureka more than the previous Relic weapon quests.
Relics will always be about grinding but at least I did the grind on a whole new place along with other people and not ran 4 year old dungeons again and again or wait for the only 3 mobs on the map to re-spawn.
In that regard it was an improvement.
It wasn't perfect but I hope they will make an improved version in 5.0.
Eureka was painful, and I hope we see nothing like it again. Diadem 3.0.... no thank you



It was fun for about 5 minutes...
-- Fire Yoshi P --



I'm not sure where the need to recreate all the terrible aspects of old MMOs came from but now that it's ending I hope it never comes back. That we lost all-inclusive content and had so many resources diverted to niche content meant for a tiny amount of players is unconscionable on the part of SE. To lock relic behind that garbage and claim we could still solo the instance and work at our own pace was just insult to injury.
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