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  1. #11
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Syrus_Draco View Post
    It's hard to judge if True North should have a lower CD. As a melee main sure I would have a bias opinion and say it should be lower than 150 seconds, BUUUT part of the challenge is figuring out creative ways in nailing those positionals, like during Omega's Star/Larboard, where a little bit of the rear is exposed for rear procs.

    While it does suck to be forced into situations where we can't do positionals, I think it helps balance out the numbers to where the devs want folks to clear. It pushes folks to go for high skill plays, for lack of a better term.

    True North is a blessing for melee, but other jobs see it as the end all problem solver. BLM gets special treatment to keep it still as possible, melees ask for adjustments and everyone is >;C
    I concur it helps you "dance" more efficiently and sometimes see through mechanics faster than others cause you need to see the exact limit of that safe spot. But I'm a beginner and only doing Savage in melee to help a team, so kill level DPS is expected and it can be a mess with positionnals as a monk (while they're straightforward in every other aspect and I know them on caster / tank / healer)

    As for O11S I was more thinking of when you have to go to a corner, or Panto 2, or a Range / healer dead set on not granting you a SE or SW place for flamethrower because "True North exists duh" yeh so does my foot in your ass ;D
    (0)

  2. #12
    Player
    LordMaitreya's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Jsun El
    World
    Gilgamesh
    Main Class
    Dragoon Lv 70
    For this ability not to be trash it needs double the duration and half the Cooldown.
    (0)

  3. #13
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    My piece of advice about positionals is: don't think of it as missed positionals = gimped DPS. Think of it as correct positionals=bonus damage. This is especially true when you start raiding savage and there are mechanics that force you into positions where its impossible to hit rear/side (like Midgardsrmr's Ahk Morns, or Omega's Larboard/Starboard cannons). Sometimes it's impractical or impossible to hit your positionals, but SE has narrowed the gap between a correct positional and a failed positional such that it's usually only a 20-30 potency gap instead of 100+. Yes, you still want to try to hit positionals to maximize DPS but fights are also tuned that you can clear without hitting positionals.

    I see it as bonus rather than a necessity. If it were "necessary" as opposed to "bonus", SE would time the mechanics in raids that require you to stand in front of the boss with melees' True North cooldowns. But, that isn't the case, as anyone who has done raided can tell you, there are phases and mechanics where you can't get to the flank or rear.
    (1)
    Last edited by Jonnycbad; 01-03-2019 at 04:46 AM.

  4. #14
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jonnycbad View Post
    My piece of advice about positionals is: don't think of it as missed positionals = gimped DPS. Think of it as correct positionals=bonus damage. This is especially true when you start raiding savage and there are mechanics that force you into positions where its impossible to hit rear/side (like Midgardsrmr's Ahk Morns, or Omega's Larboard/Starboard cannons). Sometimes it's impractical or impossible to hit your positionals, but SE has narrowed the gap between a correct positional and a failed positional such that it's usually only a 20-30 potency gap instead of 100+. Yes, you still want to try to hit positionals to maximize DPS but fights are also tuned that you can clear without hitting positionals.

    I see it as bonus rather than a necessity. If it were "necessary" as opposed to "bonus", SE would time the mechanics in raids that require you to stand in front of the boss with melees' True North cooldowns. But, that isn't the case, as anyone who has done raided can tell you, there are phases and mechanics where you can't get to the flank or rear.
    This is true until you consider Samurai.
    Its positionals generate Kenki, which equate to more DPS than any other melee, in addition to affecting their rotation and manouverability.
    (0)

  5. #15
    Player
    Tsubaki75's Avatar
    Join Date
    Sep 2015
    Location
    Tun Tavern
    Posts
    282
    Character
    Akatsubaki Dovakin
    World
    Brynhildr
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Jonnycbad View Post
    I see it as bonus rather than a necessity. If it were "necessary" as opposed to "bonus", SE would time the mechanics in raids that require you to stand in front of the boss with melees' True North cooldowns. But, that isn't the case, as anyone who has done raided can tell you, there are phases and mechanics where you can't get to the flank or rear.
    Quote Originally Posted by Seraphor View Post
    This is true until you consider Samurai.
    Its positionals generate Kenki, which equate to more DPS than any other melee, in addition to affecting their rotation and manouverability.
    Not to mention us ninjas where not hitting the trick positional is most certainly a massive dps loss, but to address Johnny, with fights being scripted true north usage is also planned.
    Yes there are times when you can't hit positionals properly, and that dps is sacrificed for mechanics, but there are also times during rotations when they must be hit and that's when you should plan your TN usage. A dps loss is still a loss even if it is necessary for survivability.
    (0)

  6. #16
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    If you have a proper tank, then True North isn't as needed as people seem to think. I use it mostly during scripted events or during the rare occassion a badly positioned AoE forces me to move out of the proper position.

    What it really comes down to is making sure your tank is positioning the boss properly so you can hit those positionals. Nothing sucks worse as a nInja than setting up Trick Attack and having the tank suddenly turn the mob, costing the group 10% extra damage.

    But for the most part True North really isn't needed in an emergency if you know your mechanics, position yourself properly in-between global cooldowns and make sure your tank is doing what they're supposed to.

    I wouldn't be opposed to a cooldown reduction, but it's never been a huge deal. I've never had people yelling at me to use True North.
    (0)
    Last edited by Ryaz; 01-05-2019 at 12:31 PM.

  7. #17
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    For as much as mechanics require the boss to face the party, spin around constantly or force you from your preferred spot, they really don't give this skill enough justice. I can only assume it's because not all melee truly benefit from this, melee positional requirements have only gotten easier (except for Monk for whatever reason) so it may not even be a concern of thiers.
    (0)

  8. #18
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    They should remove the kenki positional from SAM and make it always generate Kenki. This similar to how DRG used to only get the Heavy Thrust bonus if used from the flank.
    (0)

  9. #19
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    It definitely needs the CD reduced. Probably to 90 secs to be honest. TN for me is a substitute ogcd to weave, so I would prefer not use it at all.
    (0)

  10. #20
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    i'd like TN to be reduced to 60 secs for a reason different to most i'd like to see more bosses force weird positions more often to try and make a fight more dynamic imagine if omega during FIRE EVERYTHING! to spin around with mt till lasers or a boss that periodically could flip it's hitbox around while doing tankbusters such a change to boss designs where the boss is held a specific way would require TN to have smaller cd or melees have to get buffs to compansate and adjusting 1 ability is easier than that
    (0)

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