Cause it's a game in 2018 with a expansion that came out in 2017 has many textures look worse then games came out on PS3 at launch, I can look past ARR but Stormblood having such terrible textures is ridiculous.
A system error occurred during event movement.
To be fair even during the actual reboot launch most of the textures were pretty subpar for the time. On top of that compared to its 1.0 counterpart the game has drastically taken a hit in terms of the visual department. Thankfully they did think ahead and stop adding an unholy amount of polygon to certain models but seem to have just done it across the board on top Yoshida admitting that textures were done at a low resolution. I think the reason people ignored it then was mostly due to the fact that they were hoping that once the overall reboot had a solid foundation they'd go back and look at some of the more simple stuff such as visuals and QoL.
Last edited by Noodle_Trinidad; 12-29-2018 at 02:44 AM.
That may be all true but still, this game is one of the older ones and i don't expect it to have graphics like a game that has been published in 2017 or 2018.To be fair even during the actual reboot launch most of the textures were pretty subpar for the time. On top of that compared to its 1.0 counterpart the game has drastically taken a hit in terms of the visual department. Thankfully they did think ahead and stop adding an unholy amount of polygon to certain models but seem to have just done it across the board on top Yoshida admitting that textures were done at a low resolution. I think the reason people ignored it then was mostly due to the fact that they were hoping that once the overall reboot had a solid foundation they'd go back and look at some of the more simple stuff such as visuals and QoL.
I am not shure we even need a hires texture remake. If we zoom in on our own faces/gear i see no pixelation. So i would guess they are fine.
Only in some cutscenes we see bad pixelation on closeup gear. My guess is they have a bug that needs to be fixed. That or some NPC gear is made lower res then our own gear. If they then decide to have a closeup in a cutscene i find it a very bad choice not to make the npc gear higher res.
Second place we could use higher res textures is the ground in some places.
To sum it up we could use some higher res texture in some select places but we dont need them in general.
Some of the clothing textures are pretty awful especially on larger character models like mine. The same might look passable on a Lala or Miquote but pixelated to hell on a Roe. That’s not okay.
I feel like XIV mostly has reached a good compromise with its graphics, because textures are easily the most taxing thing for a GPU to deal with. They toned it back a ton from 1.0 specifically to make the game more accessible.
But yeah, there are some textures that look pretty bad even from a distance. Most of them look pretty nice as long as you aren't at max zoom.
Yet another thread braggin' about playing 4K.
The graphic details "issues" were extremely pointed up by Yoshida himself at least a couple times, when he were asked about "tune up" the game for newer hardware (pc and console too). The answer is simple: the graphics quality is decided at start, then the game follows it for all its life. Right now, there are so much graphic assets in the game, that tuning up them will be a huge cost, so huge that this possibility has been definitely dismissed by the team.
Scaling a graphic asset down, you can do that easily, but scaling up, you need a lot of work. Worse, you need redo it completely.
A "better" graphic maybe can come with Final Fantasy XX online.
I’ll preface this by saying I have never designed textures for a video game so I’m just guessing, but with that said—It can’t be that hard. I’d compare it to games like Skyrim where modders who work for free and on their own time have made high definition texture packs to replace every texture in the game. Usually these are made by one person and they come in a million shapes and sizes. If hobbiest can do it, why can’t a AAA company working on what is probably their most profitable game?Right now, there are so much graphic assets in the game, that tuning up them will be a huge cost, so huge that this possibility has been definitely dismissed by the team.
Scaling a graphic asset down, you can do that easily, but scaling up, you need a lot of work. Worse, you need redo it completely.
A "better" graphic maybe can come with Final Fantasy XX online.
I’m sure FFXIV has significantly more textures than Skyrim, but they also have significantly more resources than an amateur on his home computer toying around with his hobby on the weekends.
Last edited by WellFooled; 12-31-2018 at 05:06 PM.
A true paladin... will sheathe his sword.
Ask that hobbiest - the one that does an HD overhaul of a significant amount of textures, and not the crappy "HD" versions that are just a filter run over the original (which can be achieved with things like ReShade anyway) - how much time they spent working on that.I’ll preface this by saying I have never designed textures for a video game so I’m just guessing, but with that said—It can’t be that hard. I’d compare it to games like Skyrim where modders who work for free and on their own time have made high definition texture packs to replace every texture in the game. Usually these are made by one person and they come in a million shapes and sizes. If hobbiest can do it, why can’t a AAA company working on what is probably their most profitable game?
I’m sure FFXIV has significantly more textures than Skyrim, but they also have significantly more resources than an amateur on his home computer toying around with his hobby on the weekends.
The ones that are just toying around on the weekends, by the way, are rarely (if ever) the ones putting out the good large-scale HD overhauls in a game like Skyrim.
That's true. The way I phrased that was probably insulting to those modders >< But what I'm getting at is that if a hobbyist can do it, so can a AAA company and likely more efficiently.Ask that hobbiest - the one that does an HD overhaul of a significant amount of textures, and not the crappy "HD" versions that are just a filter run over the original (which can be achieved with things like ReShade anyway) - how much time they spent working on that.
The ones that are just toying around on the weekends, by the way, are rarely (if ever) the ones putting out the good large-scale HD overhauls in a game like Skyrim.
A true paladin... will sheathe his sword.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.