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  1. #91
    Player
    EriShvakh's Avatar
    Join Date
    Jul 2017
    Posts
    59
    Character
    Eri Shvakh
    World
    Cerberus
    Main Class
    Dancer Lv 90
    I would love to have this system implemented for a couple weeks just to see people like op run back here and beg for it to be reversed.

    What's the point of giving better players better rolls? If you're top dps, most likely you already have better gear so system like this would only make rich richer and poor poorer. Similarly stupid and impossible to implement, but more beneficial would be reversed system where people with low ilvl would get better rolls.
    (0)

  2. #92
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Reynhart View Post
    That's exactly why you would need a system that rewards the whole team for doing good and not reward each person. Worst case scenario, if you're personally rewarded for your DPS, it would be to your benefit to help other DPS die so that you'd have to take care of monsters more.

    If the team as a whole is rewarded, you'll have no reason to backstab people.
    Uh...but the OP's suggestion was to add a +20 to loot rolls if your performance is high.

    If the entire group gets +20 on their rolls then what's the point? It cancels it out and negates any bonus at all at that point. I was replying specifically to OP's suggestion so...yeah, not sure why you replied to me with this? It has nothing to do with my reply to him about his idea.

    Your idea is also faulty and not thinking hard enough about the entire picture. One person can play with very high performance while the other 7 barely scrape by....then that one person gets screwed due to other players ruining the group performance.

    It isn't a good system to reward player or group bonuses based on single player performance OR group performance because no matter how well you personally play other players can ruin your bonuses by killing you, playing poorly, etc.

    Either system has serious flaws and in my opinion will only create more grief, hate, and segregation between players than there already is.


    Quote Originally Posted by Reynhart View Post
    People already go for the fastest run available, nothing moves from that. However, if you have a reward for your tank taking less damage, you'll probably see more or them keeping their stance.
    Any system that would reward tanks for staying in tank stance would be incredibly daft. Tanks and healers are so strong that tank stance is almost entirely useless for most things beyond establishing initial enmity.
    (3)
    Last edited by Miste; 01-08-2019 at 06:27 AM.

  3. #93
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Miste View Post
    Uh...but the OP's suggestion was to add a +20 to loot rolls if your performance is high.
    That's why I suggested a performance bonus chest system.
    Quote Originally Posted by Reynhart View Post
    How about a performance based number of loot instead ?

    You could add optionnal objectives to dungeons, that would simply increase the number of chests at the end, to encourage everyone to perform better.
    - No death ? "Flawless victory bonus chest"
    - Less than x number of damage taken ? "Life preservation bonus chest"
    - x amount of total damage dealt ? "Brutal bonus chest"
    - Every monster killed ? "Slayer bonus chest"
    etc...
    Quote Originally Posted by Miste View Post
    yeah, not sure why you replied to me with this? It has nothing to do with my reply to him about his idea.
    I replied to you to flesh out your fear of consequences, not because I was disagreeing
    Quote Originally Posted by Miste View Post
    It isn't a good system to reward player or group bonuses based on single player performance OR group performance because no matter how well you personally play other players can ruin your bonuses by killing you, playing poorly, etc.
    At worst, you'd simply have the same situation as now, you wouldn't lose anything by having a system that support improvement with bonuses. It's like saying "first participation bonus is bad because I could end with no first timer". That's what they would be, "bonuses".
    Quote Originally Posted by Miste View Post
    Any system that would reward tanks for staying in tank stance would be incredibly daft. Tanks and healers are so strong that tank stance is almost entirely useless for most things beyond establishing initial enmity.
    Frankly, tanks play the same whatever stance they use, so it's not like playing would be less engaging. Right now, they don't use it because the only way to earn loot is to kill the enemy. If you had different objectives, it could change the meta a little.
    (1)
    Last edited by Reynhart; 01-08-2019 at 07:31 AM.

  4. #94
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,757
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    It's a nice thought, OP, but then there are veterans who are just rolling through content to help out or doing a quest, and literally do not need any gear from the dungeons. I'm a 70 DPS rolling through a level 51 dungeon - I know my rotation inside out and, and I'm going to be passing all then loot anyway. Despite contributing 50% of the DPS for the whole dungeon, I'm not going to lot on anything. So it.... does nothing for anyone else.

    Maybe if this was applicable to non-gear items, like minions or ponies/birds/dogs, but even then it's trying to solve a problem that really doesn't exist. If someone's performance is poor because their iLvl is low, they need the gear more than anyone else, don't they?
    (0)

  5. #95
    Player
    Mewnie's Avatar
    Join Date
    Jan 2015
    Posts
    5
    Character
    Mewn Yholo
    World
    Excalibur
    Main Class
    Pugilist Lv 80
    -50 dkp OP
    (1)

  6. #96
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,757
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mewnie View Post
    -50 dkp OP
    Man I haven't seen DKP since I quit XI.
    (0)

  7. #97
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by DamianFatale View Post
    My point is not moot. Yours is. The fact that you would support making it harder for these people to play is sick, and shows a lack of compassion on your part.
    Putting words in my mouth, nice one. You don't know me at all, so kindly take those assumptions elsewhere, thanks. For all you know I may have a disability myself, yet I've been able to work around it to become a better player.

    The game isn't being made "harder" for anyone with these suggestions at all, and my point still stands that regardless of ability and effort, everyone gets guaranteed loot/currency in literally every duty. Quit playing the disability card, the majority of the playerbase frankly doesn't need to know or care that someone might possibly play poorly because they have no hands or whatever other problem. All they care about is getting through a duty as smoothly as possible without having to carry dead weight.

    I'll say it again, much more clearly this time. People with disabilities choose to play this game in spite of said issues, they aren't special, they are held to the exact same standard of play as everyone else. Get good or get out.
    (2)

  8. #98
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Reynhart View Post
    Frankly, tanks play the same whatever stance they use, so it's not like playing would be less engaging. Right now, they don't use it because the only way to earn loot is to kill the enemy. If you had different objectives, it could change the meta a little.
    Actually, it would because half the engagement comes from optimization. If I'm arbitrarily forced to sit in tank stance, I'm basically losing damage for no discernible reason. Ironically, this makes it so the healers have even less to heal when normal mode is already mostly a joke. Put simply, it wouldn't change a thing. People such as myself wouldn't even look at normal mode for longer than we have to or wouldn't care regardless. Forcing tanks into their stance in a manner such as this screams laziness. It means the devs have no idea how to actually make tank stance engaging or fun but they'll force it on you anyway.
    (2)

  9. #99
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Those filthy casuals!
    After depriving them of any fun because we want speedrun everything, it is more than welcome remove them rights to any loot (the same loot we don't event care to roll because... don't care).

    How they dare to think they have any right... they must be grateful they had an opportunity to see a glimpse of how the game must be played, before we kick them out (and disband).

    They must be grateful we gave them the time to rethink how they must approach this game. We are them saviors. Ho, yesss.
    (2)

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