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  1. #30
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Reynhart View Post
    That's exactly why you would need a system that rewards the whole team for doing good and not reward each person. Worst case scenario, if you're personally rewarded for your DPS, it would be to your benefit to help other DPS die so that you'd have to take care of monsters more.

    If the team as a whole is rewarded, you'll have no reason to backstab people.
    Uh...but the OP's suggestion was to add a +20 to loot rolls if your performance is high.

    If the entire group gets +20 on their rolls then what's the point? It cancels it out and negates any bonus at all at that point. I was replying specifically to OP's suggestion so...yeah, not sure why you replied to me with this? It has nothing to do with my reply to him about his idea.

    Your idea is also faulty and not thinking hard enough about the entire picture. One person can play with very high performance while the other 7 barely scrape by....then that one person gets screwed due to other players ruining the group performance.

    It isn't a good system to reward player or group bonuses based on single player performance OR group performance because no matter how well you personally play other players can ruin your bonuses by killing you, playing poorly, etc.

    Either system has serious flaws and in my opinion will only create more grief, hate, and segregation between players than there already is.


    Quote Originally Posted by Reynhart View Post
    People already go for the fastest run available, nothing moves from that. However, if you have a reward for your tank taking less damage, you'll probably see more or them keeping their stance.
    Any system that would reward tanks for staying in tank stance would be incredibly daft. Tanks and healers are so strong that tank stance is almost entirely useless for most things beyond establishing initial enmity.
    (3)
    Last edited by Miste; 01-08-2019 at 06:27 AM.