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  1. #31
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Won't happen, too arbitrary to decide "performance", people have different play styles, and there's way to exploit the system by taking advanatge of things. For example, Limit Break meter fills up largely when mitigating damage that would have killed you. So for O6, people throw shields up and would take all their gear off then put it back on (reducing their HP dramatically) then quickly pull Chardanook. He opens with moderate raid-wide AoE damage that would kill you all, if it werent for shields, thus giving you an instant LB bar. Technically that's good play to the game but it's an exploit.
    (1)

  2. #32
    Player
    SigmaOZ's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    754
    Character
    Sigma Alpheratz
    World
    Faerie
    Main Class
    White Mage Lv 99
    I would prefer having an option to go into every single duty with my Adventurer Squadron, this way I could keep all the loot and assemble full sets instead of depending on the luck of the roll competing with other players, but I suppose this is beyond the capabilities of the Dev Team and/or the Producer!...


    This would also prevent having to play with those annoying tanks that don't like pulling big or other players that take breaks after every pack of fiends slowing down the whole party!...
    (0)

  3. #33
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Such a system would have to make a perfect assessment for one and it would have to be additive and not punitive. It also should not be a comparison among players participating but rather against the entire player base. Everyone gets the usual stuff, the good players gets a little something extra.

    The assessment in itself would require SE taking a stance on what is deemed "optimized" play. God knows that's a can of worms in and of itself (anyone ready for a healer DPS debate? ).

    But lets say they came to a conclusion and just handcrafted/tested some decent numbers to match in terms of healing/dps/mitigation for "above average play". Everyone above that could get bonus tokens to purchase dungeons gear or whatever.

    That's the only way I could see this not being detrimental to players. SE has however taken stance against any form of player segregation in the past (aka no calling people out for not performing). It would be weird for them to implement anything of the sort. Fun exercise nonetheless.
    (0)

  4. #34
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,296
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    For the regular 8 man and the 24 man raids, I think a system where you get a bonus to your roll based on how many times you've done it that week would work.


    But for a performance based roll, I don't think a bonus for doing good would work, but rather a penalty for doing bad. I don't know how it would work for tanks and healers, but DPS could have a baseline that's fairly easy to beat as long as you dodge AoEs and don't get yourself killed constantly.

    Maybe for healers, penalizing them for party members dying to arenawide AoEs (if the game could tell the difference between them and any other attack).



    Of course first timers reasonably could be exempt from it.
    (0)

  5. #35
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Personally I like the walk of echoes system in ffxi.

    Everyone gets their own personal loot chest, not a shared loot pool. The amount of items in your chest is determined by how much you contributed to the duty, this is determined in a similar manner to FATEs.

    I’d love to see a system like that in 14. Particularly in the 8-man normal mode raids. I absolutely hate the current loot system they have in there, it would be great if they replaced it with a currency and the amount of currency you receive is determined by your performance, encouraging everyone to play their best to be done sooner. That way everyone will get through it eventually, but better players will have to run it less.

    I hate running those raids 10 times each a week performing my absolute best and losing out on my lot to some guy just auto attacking.
    (1)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  6. #36
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    There's a lot of potential baggage here (some of which has definitely been brought up)

    First off how do you gauge this? Is it someone who properly executes mechanics? Does someone who is new to an instance get that waived as he/she might not be expected to know them all? If it's DPS, how do you reconcile a returning player who might need to gear that drops to power up over a continual player who wants the gear for other purposes (GC seals, sell for gil, glamor, etc)

    And, if it's mechanics, the subtleties of trying to determine if someone handled it incorrectly causing others to die would be harder for an algorithm to determine if DPS is included, or even the simple thing of "this person handled the mechanic correctly, but died anyway" That one can happen for stack markers where maybe you stack with the person, but no one else does, so you die. If it's a hybrid of both, then this can become an issue when it comes to healers as well as red mages and summoners. If one player does a lot to support and provide raises to other players, then that comes at an impact to their personal damage potential, which in turn would hurt their ranking for loot.

    I do think that the loot system needs to be overhauled, but I'm not sure that performance based is something that's really workable as there are too many little things that can throw it off. However when it comes to the weekly loot limits, Omega and Ivalice raids this expansion, I'm in favor of that system being adjusted so that every clear you do gives you an item, and once per week a set number of those items can be traded for the loot item of your choice, and that doing so can only be done if you haven't already obtained loot, and would count as you getting an item from that instance if you haven't already obtained one for the week. This would keep people from having to do the sometimes 20-something runs of Omega trying to get a shaft, or the multiple runs of Rabanastre just hoping to see something you can use drop, and then hoping your not outrolled in the item.
    (1)

  7. #37
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    So if a tank dies, is it the tank's fault or healer's fault? Who gets the penalty? Or maybe it was a long charge self-destruct move and the DPS was supposed to either kill it faster or stun it? There's a lot of contention around evaluating performance other than what happens in FATEs which is likely some combination of damage dealt/healing dealt/damage taken/enmity accrued.
    (4)

  8. #38
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    At least, people who didn't participate at all, like being outside the boss arena the entire fight, should not be able to get loot from this boss.
    (2)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  9. #39
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Seddrinth View Post
    I think that's a really great idea.
    You know what ? Now that I think deeper on it, that might actually be a good solution to kill the "full DPS meta". People do instances for loots, no simply for the fun of doing the instance. And, right now, the most efficient way to grab the loot is simply winning the instance, thus, killing the targets as fast as possible. BUT, what if a more efficient way what to play your core role instead of simply killing things.

    If the tank taking less than a certain amount of damage (related to its max HP) would yield an additionnal chest, staying in DPS stance might not be worth the cost.
    (0)

  10. #40
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    So it has finally turned into a 9-5 grind. Do we get a performance sheet too? : 3
    (1)

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