I think that's a really great idea.How about a performance based number of loot instead ?
You could add optionnal objectives to dungeons, that would simply increase the number of chests at the end, to encourage everyone to perform better.
- No death ? "Flawless victory bonus chest"
- Less than x number of damage taken ? "Life preservation bonus chest"
- x amount of total damage dealt ? "Brutal bonus chest"
- Every monster killed ? "Slayer bonus chest"
etc...
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

