Quote Originally Posted by Seddrinth View Post
What about designing more mechanics into raids/trials that all party members have to deal with such as the Suzaku bubble direction mech? So if you get all 10 right you'd have a bonus added to your roll vs some who get 6-7 right. Or the numbers mechanic in lighthouse where if you get them right you have bonus to your rolls compared so people who mess up? Or the level checker part in o11 normal where people have to stand in a bubble? If you don't stand in one you get a penalty to rolls. Those examples are not game changing and are not prone to griefing or abuse. It would be a very very tiny bonus reward to doing things correctly, and in most cases won't affect the outcomes of rolls, just if you are rolling close to another player it would push you over the top.
As a healer, what's to stop me from deliberately underhealing and letting people die, in order to maximize my own chances at loot at the end? Or using Rescue on you during a mechanics phase? If I don't say anything in chat you have no way to prove that I intentionally sabotaged you versus accidentally misclicking a skill.