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  1. #1
    Player Seddrinth's Avatar
    Join Date
    Jan 2018
    Posts
    293
    Character
    Absdihfskv Dijsijsdsl
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    What about designing more mechanics into raids/trials that all party members have to deal with such as the Suzaku bubble direction mech? So if you get all 10 right you'd have a bonus added to your roll vs some who get 6-7 right. Or the numbers mechanic in lighthouse where if you get them right you have bonus to your rolls compared so people who mess up? Or the level checker part in o11 normal where people have to stand in a bubble? If you don't stand in one you get a penalty to rolls. Those examples are not game changing and are not prone to griefing or abuse. It would be a very very tiny bonus reward to doing things correctly, and in most cases won't affect the outcomes of rolls, just if you are rolling close to another player it would push you over the top.
    (0)
    Last edited by Seddrinth; 01-03-2019 at 07:24 AM.

  2. #2
    Player
    Emstidor's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    346
    Character
    Emstidor Diabolos
    World
    Excalibur
    Main Class
    Monk Lv 71
    Quote Originally Posted by Seddrinth View Post
    What about designing more mechanics into raids/trials that all party members have to deal with such as the Suzaku bubble direction mech? So if you get all 10 right you'd have a bonus added to your roll vs some who get 6-7 right. Or the numbers mechanic in lighthouse where if you get them right you have bonus to your rolls compared so people who mess up? Or the level checker part in o11 normal where people have to stand in a bubble? If you don't stand in one you get a penalty to rolls. Those examples are not game changing and are not prone to griefing or abuse. It would be a very very tiny bonus reward to doing things correctly, and in most cases won't affect the outcomes of rolls, just if you are rolling close to another player it would push you over the top.
    As a healer, what's to stop me from deliberately underhealing and letting people die, in order to maximize my own chances at loot at the end? Or using Rescue on you during a mechanics phase? If I don't say anything in chat you have no way to prove that I intentionally sabotaged you versus accidentally misclicking a skill.
    (8)

  3. #3
    Player
    Akonyl's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Sygglona Ahldfarrwyn
    World
    Adamantoise
    Main Class
    Bard Lv 100
    The other thing about locking it to specific phases like that would be that it doesn't actually reward overall good behavior, just a very specific type. Group-wide mechanics like that where everyone does the same thing are pretty minor+infrequent, so I could just throw 90% of the Suzaku fight and just do the DDR section correctly for all the +loot I'd need.
    (7)

  4. #4
    Player Seddrinth's Avatar
    Join Date
    Jan 2018
    Posts
    293
    Character
    Absdihfskv Dijsijsdsl
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Akonyl View Post
    The other thing about locking it to specific phases like that would be that it doesn't actually reward overall good behavior, just a very specific type. Group-wide mechanics like that where everyone does the same thing are pretty minor+infrequent, so I could just throw 90% of the Suzaku fight and just do the DDR section correctly for all the +loot I'd need.
    I mean, every system can be abused. At least you would be trying 10% of the fight as opposed to 0% that some people are doing right now lol.
    (0)