Results -9 to 0 of 100

Threaded View

  1. #31
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Miste View Post
    Uh...but the OP's suggestion was to add a +20 to loot rolls if your performance is high.
    That's why I suggested a performance bonus chest system.
    Quote Originally Posted by Reynhart View Post
    How about a performance based number of loot instead ?

    You could add optionnal objectives to dungeons, that would simply increase the number of chests at the end, to encourage everyone to perform better.
    - No death ? "Flawless victory bonus chest"
    - Less than x number of damage taken ? "Life preservation bonus chest"
    - x amount of total damage dealt ? "Brutal bonus chest"
    - Every monster killed ? "Slayer bonus chest"
    etc...
    Quote Originally Posted by Miste View Post
    yeah, not sure why you replied to me with this? It has nothing to do with my reply to him about his idea.
    I replied to you to flesh out your fear of consequences, not because I was disagreeing
    Quote Originally Posted by Miste View Post
    It isn't a good system to reward player or group bonuses based on single player performance OR group performance because no matter how well you personally play other players can ruin your bonuses by killing you, playing poorly, etc.
    At worst, you'd simply have the same situation as now, you wouldn't lose anything by having a system that support improvement with bonuses. It's like saying "first participation bonus is bad because I could end with no first timer". That's what they would be, "bonuses".
    Quote Originally Posted by Miste View Post
    Any system that would reward tanks for staying in tank stance would be incredibly daft. Tanks and healers are so strong that tank stance is almost entirely useless for most things beyond establishing initial enmity.
    Frankly, tanks play the same whatever stance they use, so it's not like playing would be less engaging. Right now, they don't use it because the only way to earn loot is to kill the enemy. If you had different objectives, it could change the meta a little.
    (1)
    Last edited by Reynhart; 01-08-2019 at 07:31 AM.