Quote Originally Posted by Seddrinth View Post
Any ideas on how we can make rolling on loot somewhat performance-based? I'm mainly talking about the non-savage duty funder type stuff like dungeons, normal raids, trials, etc. It would be nice to reward people who perform with a +20 to whatever they would've rolled so that there's an incentive to do your best instead of letting people carry you. It's kind of annoying to see players die to easy mechanics 4 times, contribute nothing, and then win the loot with a 95 roll while the people who actually did the work lose out.
It would never work and would be impossible to implement.

Can you imagine if only 2 players stacked for a shared damage mechanic and both died as a result. That death would then impact there performance especially if for some reason they weren't raised super fast.. and have a massive chunk of downtime as a result. Blocking them out of loot rolls while everyone else who failed to do that mechanic gets to roll on loot at the end...

Its be a nightmare.