
Originally Posted by
Alexandre_Noireau
Stop blaming the playerbase for terrible designed content.
If eureka allows players the leisure of watching youtube/netflix while being "completable", it means eureka is just terrible, that simple. Good designed content will captivate, capture and REQUIRE the full attention of its players. But again, most of you people don't even see eureka for what it is. Instanced map, full of reused assets and mechanics, with FATEs, and a terribly long, unnecessarily convoluted and artificially inflated grind to generate a sense of "progression", that is meaningless to top it, cause most of it rewards will be displaced in value (and value alone, since this game only knows one trick, to rise numbers) by NPCs rewards during mainquests of the next expansion.
I remember good ol mmorpg grinds, months grinding for a reward, but i also know, they lasted relevant a lot, and some even returned years later to be part of new mechanics, new stat weights, new builds and new interesting ways to play a class players didn't thought about before. That was the goal of the grind, a good lasting and interesting reward. Eureka gives you, meaningless numbers that are just higher than before. Good game design right there. /sarcasm.