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  1. #1
    Player
    Ilan's Avatar
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    Aug 2015
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    3,057
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    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Barraind View Post
    I mean, they're putting "eureka, the ??? (probably 24) man instance" inside "afk: the instance", that will use specifically eureka mechanics you have to get inside eureka.

    Where the hell else would you put it.
    Eureka is only "the" afk instance because most players prefer it if others do the work for them.
    (3)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  2. #2
    Player
    Vahlnir's Avatar
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    Dec 2013
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    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ilan View Post
    Eureka is only "the" afk instance because most players prefer it if others do the work for them.
    Pretty much. There's prep groups out and about usually, but an awful lot of people sit around the aetheryte. I'm not gonna lie and say I haven't done the same on occasion, because I have. But 9 times out of 10 I prefer to be out and about doing something, usually NM prep.
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  3. #3
    Player
    Bourne_Endeavor's Avatar
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    Sep 2015
    Location
    Ul'Dah
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    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Vahlnir View Post
    Pretty much. There's prep groups out and about usually, but an awful lot of people sit around the aetheryte. I'm not gonna lie and say I haven't done the same on occasion, because I have. But 9 times out of 10 I prefer to be out and about doing something, usually NM prep.
    I really wish they made it so the more prep work you put in, the better your rewards were. Case in point, say you helped kill 200 Malboro before Cassie spawned. Your odds of getting her earrings goes up to 5-10% instead of 1%. Do the same with NMs by increasing their crystal drops.

    Of course, this isn't a flawless system by any means. You'd still need a better system than enmity since plenty of people would just attack once before AFKing. But at least you'd have to be in a party where people can kick you for being lazy. That being said, I don't necessarily have a problem with people who want to AFK in town. I've done it on occasion myself, especially if I'm multi-tasking. What bugs me is when you do all the work and the mob comes running in to reap the rewards. It's infuriating when they have rare drops or hard spawns like Skoll and Cassie.
    (3)

  4. #4
    Player
    Alexandre_Noireau's Avatar
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    Dec 2018
    Location
    Ul'dah.
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    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Ilan View Post
    Eureka is only "the" afk instance because most players prefer it if others do the work for them.
    Stop blaming the playerbase for terrible designed content.

    If eureka allows players the leisure of watching youtube/netflix while being "completable", it means eureka is just terrible, that simple. Good designed content will captivate, capture and REQUIRE the full attention of its players. But again, most of you people don't even see eureka for what it is. Instanced map, full of reused assets and mechanics, with FATEs, and a terribly long, unnecessarily convoluted and artificially inflated grind to generate a sense of "progression", that is meaningless to top it, cause most of it rewards will be displaced in value (and value alone, since this game only knows one trick, to rise numbers) by NPCs rewards during mainquests of the next expansion.

    I remember good ol mmorpg grinds, months grinding for a reward, but i also know, they lasted relevant a lot, and some even returned years later to be part of new mechanics, new stat weights, new builds and new interesting ways to play a class players didn't thought about before. That was the goal of the grind, a good lasting and interesting reward. Eureka gives you, meaningless numbers that are just higher than before. Good game design right there. /sarcasm.
    (2)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  5. #5
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Alexandre_Noireau View Post
    Stop blaming the playerbase for terrible designed content.
    Every trial, dungeon or raid outside of Savage can be done with some people being AFK if the rest of the group is skilled. And, if we trust the "carry" groups, even Savage can.
    You know why ? Because if it was more difficult, people would complain that they would have to learn how to play properly.

    So, yeah, I blame the playerbase for being crybabies who can't put effort into the game. And it's no more true than in Eureka, where people complain leveling up taking ages but keep AFKing in the train, when actually killing proper targets would make them reach level cap really fast.
    (4)
    Last edited by Reynhart; 12-31-2018 at 03:05 AM.

  6. #6
    Player
    Alexandre_Noireau's Avatar
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    Dec 2018
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    Ul'dah.
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    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Reynhart View Post
    Every trial, dungeon or raid outside of Savage can be done with some people being AFK if the rest of the group is skilled. And, if we trust the "carry" groups, even Savage can.
    You know why?.
    Because good players can carry bad players, thats an intended game design, even if it was a flaw, is small and insignificant as trails, dungeons and raids obviously have a much larger attention requirement of a far larger part of the player base. I can see dungeons, as their formula hasn't changed in 5 years, to be on the same level by now that Eureka.

    But Eureka as a whole can be AFKed, alt-tabbed, is not like is an "intended design" - Cause if it was, well, that says enough. But it isn't. Players alt-tabbing in Eureka are a consequence of a terrible design. Players being good or bad at a game are another thing entirely. I have yet to see any of what you describe, yet Eureka "META" - Basically AFKing, is a factual point.
    (1)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  7. #7
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
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    Reynhart Kristensen
    World
    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by Alexandre_Noireau View Post
    Players alt-tabbing in Eureka are a consequence of a terrible design.
    Players alt-tabing in Eureka die at every NM spot, and are only able to level up because some benevolent players actually make the effort to raise them so that they won't lose everything they earned. If Death Penalty was incurred everytime, even if only a fraction of it when you're raised like it was in XI, those players would never have reached Pyros.
    (5)

  8. #8
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Reynhart View Post
    Every trial, dungeon or raid outside of Savage can be done with some people being AFK if the rest of the group is skilled. And, if we trust the "carry" groups, even Savage can.
    You know why ? Because if it was more difficult, people would complain that they would have to learn how to play properly.

    So, yeah, I blame the playerbase for being crybabies who can't put effort into the game. And it's no more true than in Eureka, where people complain leveling up taking ages but keep AFKing in the train, when actually killing proper targets would make them reach level cap really fast.
    Lol what is this? It's pretty rare I see people refute themselves so volunatarily.

    Alexandre: People AFK Eureka because it sucks.
    You: People afk other content too so clearly it is also bad!

    Like come on here. I have seen maybe 20 afker's total outside of Eureka in the 5 years of playing this game (not counting the obvious bots you see out in the world) whereas the number of people who AFK in Eureka is somewhere in the neighborhood of half every single instance. If the content was engaging, people would do it. That they opt to afk it instead means that it is not, and it is that simple. It has nothing to do with laziness.

    Laziness doesn't even make sense to begin with. The lazy route is not doing Eureka because the tomestone weapon is going to be better the majority of the time and take about 1/20th the effort. Crybabies is a hilarious term for feeling like people aren't putting in enough work for your arbitrary standards of who gets to own a bad weapon that glows though. Are you this salty about the crafted primal weapons too?
    (2)

  9. #9
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
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    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Arkdra View Post
    Alexandre: People AFK Eureka because it sucks.
    That's not what he said. He said Eureka is badly designed because people can AFK in it and still "clear" it.
    Quote Originally Posted by Arkdra View Post
    I have seen maybe 20 afker's total outside of Eureka in the 5 years of playing this game (not counting the obvious bots you see out in the world) whereas the number of people who AFK in Eureka is somewhere in the neighborhood of half every single instance.
    I've seen more than that every time a new alliance raid is released, with people staying outside the boss gates. And there are probably enough in total over the years that SE recently had to make something to draw you inside. The big difference is that, in those instance, people will kick you for being AFK.
    Quote Originally Posted by Arkdra View Post
    Crybabies is a hilarious term for feeling like people aren't putting in enough work for your arbitrary standards of who gets to own a bad weapon that glows though.
    If they don't want to put effort in an optionnal weapon, why do they even show there ? Like you said, the tome weapon is easier and better to obtain. But no, they wan't their shiny new toy, but don't want to work for it...and they come here complaining that they shouldn't have to work for it and that they're forced to do Eureka.

    This very topic was created by someone complaining that you have to do Eureka...to be able to do Eureka.
    (4)
    Last edited by Reynhart; 01-02-2019 at 08:26 PM.

  10. #10
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Alexandre_Noireau View Post
    Stop blaming the playerbase for terrible designed content.

    If eureka allows players the leisure of watching youtube/netflix while being "completable", it means eureka is just terrible, that simple. Good designed content will captivate, capture and REQUIRE the full attention of its players. But again, most of you people don't even see eureka for what it is. Instanced map, full of reused assets and mechanics, with FATEs, and a terribly long, unnecessarily convoluted and artificially inflated grind to generate a sense of "progression", that is meaningless to top it, cause most of it rewards will be displaced in value (and value alone, since this game only knows one trick, to rise numbers) by NPCs rewards during mainquests of the next expansion.

    I remember good ol mmorpg grinds, months grinding for a reward, but i also know, they lasted relevant a lot, and some even returned years later to be part of new mechanics, new stat weights, new builds and new interesting ways to play a class players didn't thought about before. That was the goal of the grind, a good lasting and interesting reward. Eureka gives you, meaningless numbers that are just higher than before. Good game design right there. /sarcasm.
    I've never said that eureka was good i've stated the opposite more than just once. I've said the playerbase is lazy af and that is what most of the playerbase is, everywhere. Stop spreading nonsense.

    Oh and congratulations, you've described what a lot of people do in pretty much everything, watching netflix or youtube because someone else will carry their lazy butts. Most content here is not challenging that it requires any attention and if you've seen and if you've run stuff for a certain amount of times it is far from beeing captive, don't try to fool people.

    Also a little hint for you: Everything what you do to progress in your gear is just getting "meaningless numbers that are just higher than before" and even your good old mmo grind was just increasing meaningless numbers that get outclassed at one point. Because that is how mmo's work.
    (1)
    Last edited by Ilan; 01-02-2019 at 09:32 PM.