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  1. #20
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by LaylaTsarra View Post
    You don't need to use logo's in Pyros other than to make them once so that you can have 30/50 for the weapon and 50/50 to unlock relic armor. For those who want to use logo's they do need to make them upon entry for use during that session but those are a bonus to playing there and aren't needed to progress. I have no clue what you mean by a repeatable attunement entry. If you're talking about the aethers they are attuned to once when you reach the appropriate levels of 37, 39 and 41.

    Sorry you didn't enjoy Eureka but there are many who do. The instanced dungeon should be interesting and many of us are looking forward to it.
    Did you actually read the article?

    They said you need the "right," which means there is an attunement or entry requirement. An "attunement" in MMO context means there is a requirement to get in. So an example would be needing to clear normals to get into savage. Not a really hard one but you get the idea. You don't just stroll up to the entrance and go in, no. Every time you die you have to get it again. So anyone who hates deleveling or values their time will most likely hate it. Unless the interview is translated wrong.

    4gamer: Why did you suddenly become silent there? (laughs) I hope someone can raise me when i'm kicked out. So it comes down to, a wipe = gameover?

    Yoshida: Yes, you will need to gain the "right" again before you try again. It's clearly not somewhere casual players would want to go. I'm sure there are players who are fine with taking time to take it down and slowly progressing, but __it's a raid and you have a high chance of receiving a death penalty. Which makes players really anxious, so i really advise players not to force themselves to do it.
    And I don't actually hate Eureka, I'm just saying if you hate Eureka you aren't going to like how this is designed based on what they said. Way to assume.

    Since they balanced this around logos, you need them to make the fight easier, and since they are consumable, you will have to craft them many times so it's sort of like potions in actual raids.
    4gamer: If the amount of players who can enter is limited, it seems like Logos actions will become important.

    Yoshida: You'll probably need to hold onto/carry a ton of logos actions to clear the dungeon. The type of logos actions you have will change the difficulty of the fight. If you're serious about beating the dungeon, you might need to choose the right ones.
    I mean if you're dying constantly, and they make it easier, you're probably going to be making them a bunch of times is what I mean. Do you "NEED" them on everyone to beat it? Maybe not. But some of the people in there having them will sure make it easier according to this.

    We won't know until it releases, but it sure sounds like people that hate Eureka in the first place, won't like this at all anyway.
    (4)
    Last edited by Vaer; 12-30-2018 at 01:26 AM.