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  1. #1
    Player
    Nora_of_Mira's Avatar
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    Feb 2016
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    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Stanelis View Post
    Except leveling isn't content, you level by doing content. Furthermore, the issue isn't necessarily that additional leveling is added to the game, the issue here is both in the uselessness of it, the execution, and the content that allows you to level.
    if you're arguing Eureka isn't content, idk what to tell you. If we want to continue to break it down piece by piece, Yes, the leveling system is just a time gate to prolong the content and is "useless". But so is any leveling system in any game, if im forced to think of it that way.

    to me, your question feels like its poking at the very fundamentals of this game's creation/existence. "why does FFxiv or Eureka exist?". to me that's the same as "why does Savage/Ultimate exist, or lalafells".

    I am not smart enough to answer these questions.
    (8)

  2. #2
    Player
    BillyKaplan's Avatar
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    Dec 2015
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    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Nora_of_Mira View Post
    But so is any leveling system in any game, if im forced to think of it that way.
    And you'll note that leveling is considered a chore by many players, and if people can find a way to make it faster or cheese through it, they would. To the point the devs have given us story and level boosts. Now, they did make a point of asking you to at least look over the Unending Journey when you pop the story potion, because there's still a separation between the actual story that you get to see in the Unending Journey, and the billions of fetch quests we're supposed to drag ourselves though and that SE themselves said they'd look into weeding out in the future. So I can't even say that MSQ isn't content, just that it's badly designed and there's a lot of horrible fluff entangled with the actual content. That's why SE still asks you to look that over in the inn room. Leveling, though?
    Leveling isn't content so much as it's a chore. AST, MCH and DRK all started at 30. RDM and SAM started at 50. I don't think we'll ever see any new proper jobs starting off at a lower level. And even BLU, not only can we have this exact same debate about it too, BLU itself isn't gated behind levels so much as enemy skills. So even BLU doesn't operate fully by this rule-set.

    to me, your question feels like its poking at the very fundamentals of this game's creation/existence. "why does FFxiv or Eureka exist?". to me that's the same as "why does Savage/Ultimate exist, or lalafells".
    Those questions really aren't comparable though. They're on different scopes, even your own examples. But see the thing is, outside of Eureka, leveling actually does serve a point. Not even IC because RDM and SAM showed us that was rubbish as soon as you get your Soul Crystal, but OOC - you legitimately need to learn how to play your job, and we've seen some complaints about RDM and SAM starting as high as they did because it presented an overwhelming learning curve.
    Leveling serves no such purpose in Eureka. It's points set in arbitrary times in your leveling process to gate story and aetheryte progress. Now, if they had actually tied the whole thing to your relic, with Krile saying something along the lines of "you need a stronger weapon to proceed because this place is unique, go talk to Gerolt", that would've been another story, and actually would've given the weapon meaning beyond a carrot to force people into Eureka for. They did it in PotD and HoH. But it doesn't work that way here. And with the challenge log giving as big a buff as it does, you can power through your leveling at a pretty impressive pace, making any justification leveling in that place had all the more hollow and false.

    You need to grind the living daylight out of that place already. There's no good reason beyond artificial extension of the content's life to let you start that grind when you're about ready to leave the zone and proceed to the next one. Light grind in Pagos starts at 25 - you had probably seen several NMs and mutated enemies by then. You can only get Louhi's crystals from the NM fate starting at 34 - I have been to several Louhi NMs already and I have only hit 34 today. I have seen no crystals from it, obviously.
    Leveling in Eureka is punishment. Nothing more.
    (6)
    Last edited by BillyKaplan; 12-28-2018 at 12:16 AM.

  3. #3
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Nora_of_Mira View Post
    if you're arguing Eureka isn't content, idk what to tell you. If we want to continue to break it down piece by piece, Yes, the leveling system is just a time gate to prolong the content and is "useless". But so is any leveling system in any game, if im forced to think of it that way.

    to me, your question feels like its poking at the very fundamentals of this game's creation/existence. "why does FFxiv or Eureka exist?". to me that's the same as "why does Savage/Ultimate exist, or lalafells".

    I am not smart enough to answer these questions.
    It is content, what isn't are the artificial elemental level stuff. Also, as per my topic, I m discussing the elemental level side of eureka, not the whole thing (even if it is tied together). Also, leveling systems aren't necessarily time gates (they can be in older MMORPG, in an era where devloppers though it'd make people sub longer) if they are matched with relevant content and character growth.

    Personally I can't understand why anyone does roulettes and I loathe the duty finder. I think the negative effect it's had on the community outweighs any benefits. But that's just my opinion, so I don't make threads insisting that the duty finder has to go,
    I'm not saying eureka needs to go, I m saying it needs to be improved. That public dungeon thing is an improvement from what we had before, but that doesn't impact anemos, pyros and pagos.

    Yeah the afk-ers are annoying, especially when they all start complaining because no one waited for them to come all the way from town.
    So basically you also indicate in your post that there are stuff to be improved. Because people wouldn't be afk if they were hitting for more than 30 to the mobs required to spawn the next fate. And that's why the elemental level system doesn't work in the first place (it would, but if you had less levels in each areas or if each area was bigger).
    (1)
    Last edited by Stanelis; 12-28-2018 at 04:07 AM.