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  1. #1
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85

    Gating interesting content behind artificial side leveling

    Hello,

    I'm making this topic as per to discuss the last interview posted on reddit :

    https://www.reddit.com/r/ffxiv/comme...shida_summary/

    In this interview, we learn that a specific dungeon will be accessible inside hydros with special conditions. My guess is that it is content tied to the ozma like mobs and absolute virtue shown in the latest trailer.

    It sounds like interesting content and I'm not arguing against this. However, I'd like to ask, why content like this has to be gated behind the "side game" elemental leveling from both anemos, pagos and pyros when we already have regular levels and the item level system ?
    (7)

  2. #2
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    So the people doing the content have something to do from 4.5x to 5.0.

    Yoshida: Yes, we organized "the public dungeon" as end content for those who finished the whole story and this will be really hard, so i don't want players to force themselves to do it...although i know players will end up trying to reach for it.
    and

    Yoshida: Yes, you will need to gain the "right" again before you try again. It's clearly not somewhere casual players would want to go. I'm sure there are players who are fine with taking time to take it down and slowly progressing, but __it's a raid and you have a high chance of receiving a death penalty. Which makes players really anxious, so i really advise players not to force themselves to do it.
    and

    Yoshida: Hai. The public dungeon i spoke about isn't really a part of Hydatos if you ask me. Hydatos concludes just like Pyros and Anemos. The "public dungeon" is for those who have done everything else in Eureka and have nothing else to do. The weapon upgrades and the story can be done without touching the public dungeon, so please don't worry. You can casually enjoy Hydatos like the other Eureka areas.
    (17)
    Last edited by Nora_of_Mira; 12-27-2018 at 05:30 AM.

  3. #3
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Nora_of_Mira View Post
    So the people doing the content have something to do from 4.5x to 5.0.
    It doesn't explain the need for an alternative artificial leveling system.
    (7)

  4. #4
    Player
    Transient_Shadow's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    638
    Character
    Flutter Butter
    World
    Malboro
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Stanelis View Post
    It doesn't explain the need for an alternative artificial leveling system.
    You're a few months late to the party in all honesty. Why are you suddenly interested in Eureka now that 'dungeon' has been slapped onto it? I enjoy the story for Eureka but even I can admit that it's implementation has been a right mess from the get go. It having a public dungeon doesn't suddenly make it 'interesting'

    In fact I don't think you understand what a public dungeon actually is. It's literally what Eureka has been this entire time. An instanced area that anyone can come and go into. Having played ESO which has loads of public dungeons I can say that their not exactly something to cry home about.

    If you want to experience the dungeon then just buck up and do Eureka. Don't complain on the forums.
    (24)

  5. #5
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Essentially what you're saying is that you want the content to be more easily accessible for people who didn't spend time leveling in eureka for one reason or another. Whereas Yoshida has stated on multiple occasions that Eureka was designed to be content for old school MMO players who enjoy long grinds and grueling endgame content. In this very interview he says the public dungeon is not "casual" content, and casual players should avoid it.

    So to answer your question, why is there an alternate leveling system ? Because it was designed that way to be a long grind on purpose. The public dungeon is content for the type of people who enjoy these kinds of grinds. If you don't like it, it just means you're not one of the people this content was intended for and you don't have to do it.
    (20)

  6. #6
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    It sounds similar to the threads of when players were complaining that the ultimate raids should be more easily accessible (like without doing savage). To be fair, it's good to have this dungeon to reward the players who have put up with Eureka all the way through, kinda hope it has a cool reward though to make it worth it.
    (11)

  7. #7
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    In this very interview he says the public dungeon is not "casual" content, and casual players should avoid it.
    There's casual in the sense of what content they run (not savage and extreme) and there's casual in the sense of how much time they have to invest in the game. It sounds like the content is not for casual difficulty-wise, but is gated behind content that is not for casual time-wise. So the two axes are not really related, and this is yet another way for them to force people into Eureka, because the one bit of content that's worth doing out of this mess is at the very end of a long haul that people otherwise wouldn't be touching with a stick.
    This really isn't comparable to "clear Savage before running Ultimate" because if you're not the crowd that runs Savage, you have no business in Ultimate in the first place. This isn't the case and Yoshi himself set Eureka and the dungeon apart in that last quote Nora brought
    (6)
    Last edited by BillyKaplan; 12-27-2018 at 06:44 AM.

  8. #8
    Player
    Dreggit's Avatar
    Join Date
    Nov 2016
    Location
    Ul'Dah
    Posts
    336
    Character
    Helfgrin Dreggit
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    My only hope is that the castle isn't something akin to Haukke Manor in it's room layout.

    I am hopeful that the castle has a need to explore it to achieve whatever it is we are going to do in there. I love me some big gruelling dungeons/castles.
    (1)

  9. #9
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by BillyKaplan View Post
    There's casual in the sense of what content they run (not savage and extreme) and there's casual in the sense of how much time they have to invest in the game. It sounds like the content is not for casual difficulty-wise, but is gated behind content that is not for casual time-wise. So the two axes are not really related, and this is yet another way for them to force people into Eureka, because the one bit of content that's worth doing out of this mess is at the very end of a long haul that people otherwise wouldn't be touching with a stick.
    This really isn't comparable to "clear Savage before running Ultimate" because if you're not the crowd that runs Savage, you have no business in Ultimate in the first place. This isn't the case and Yoshi himself set Eureka and the dungeon apart in that last quote Nora brought
    So what you're really saying, is that those who want a grind, the non-casual-time-wise, who Eureka is intended for, shouldn't get anything interesting at the end of their grind, because the casual-time-wise will get jealous?
    (14)

  10. #10
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by BillyKaplan View Post
    There's casual in the sense of what content they run (not savage and extreme) and there's casual in the sense of how much time they have to invest in the game. It sounds like the content is not for casual difficulty-wise, but is gated behind content that is not for casual time-wise. So the two axes are not really related, and this is yet another way for them to force people into Eureka, because the one bit of content that's worth doing out of this mess is at the very end of a long haul that people otherwise wouldn't be touching with a stick.
    This really isn't comparable to "clear Savage before running Ultimate" because if you're not the crowd that runs Savage, you have no business in Ultimate in the first place. This isn't the case and Yoshi himself set Eureka and the dungeon apart in that last quote Nora brought
    You could use your logic for the other side as well. If you're not the crowd that runs Eureka, then you have no business doing the Dungeon that is tied to it in the first place.
    (15)

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