Quote Originally Posted by Seraphor View Post
shouldn't get anything interesting at the end of their grind
You basically admitted Eureka is boring. So I don't see why people should run it as much as they do because it encourages the devs to make more boring, uninspired content.

Quote Originally Posted by Haxaan View Post
You could use your logic for the other side as well. If you're not the crowd that runs Eureka, then you have no business doing the Dungeon that is tied to it in the first place.
Reread my post because I said the exact opposite. Savage and Ultimate are both on the same "casual" axis - the content difficulty one. Yoshi himself said that people who completed Eureka don't have to run that Dungeon because it's "too stressful". It's content not intended for that crowd in the first place. So locking it behind Eureka is obviously meant not for the people already running Eureka, but the people who don't, and want more engaging, interesting content. This is even more an obvious "please run Eureka" than locking the relic itself behind Eureka was - and that was pretty obvious.