Thoughts on how to make the open world maps more interesting, or
Things to learn from Guild Wars 2: Jumping Puzzles, Exploration and World Bosses
There are probably more than a few players out there feeling that Final Fantasy XIVs content can feel a bit stale or frustrating at times, and that the world maps can feel empty after a short while. Here are a few of my thoughts on what could be added or changed, to address some of these issues:
1.) Breaking through the core game-play loop while providing meaningful rewards.
While there are already many activities that provide alternatives to the core game-play loop, most, if not all of them, are self-contained pieces of content that provide rewards exclusive to them like the Gold Saucer.
A possible addition would be to implement jumping puzzles or other skill challenges into the existing world maps with a daily reset timer (character side) and rewards similar to treasure maps.
These could be hidden access points spread across the world maps that lead to separate flight-restricted areas. Potentially adding a sense of wonder and discovery, additional lore for notable areas and daily activities to the existing world maps.
2.) World Bosses that allow for players to group up and coordinate ahead of time.
There are 2 types of content similar to this in the game already: Hunts and "Boss FATEs", both having a common issue in their unpredictable nature.
Players and developers alike are aware of the issues caused by unpredictable hunt spawns and the subsequent "pre-pull" issues. Boss FATEs cause fewer of these conflicts, but still require players to be present at the right time or rely on second hand information, possibly leading to stress and frustration out of fear of missing it. In addition, the current Boss FATEs all only grant access to small pools of rewards, meaning that less and less players will pursue and share information about these as time progresses.
An alternative or addition to these could be dynamically scaling, large-scale, World-Boss type fights similar to Guild Wars 2, that have reliably predictable time-windows and extensive loot-tables. Fights like these could draw in groups of players ahead of time, allowing them to coordinate and prepare accordingly instead of rushing things, reinforcing a sense of cooperation instead of competition.
TLDR:
- Please consider adding hidden exploration/jumping-puzzle elements (possibly mini-instances) to the open world maps.
- Please consider adding World-Bosses that have a reliable spawn window, so players can experience "epic" large scale PVE fights without fear of missing things.
Also: please keep in mind that i enjoy most types of content in FFXIV, flawed or not, in some way and just thought of a few ways to extend the scope of interesting things to do. So please do not take this post as something along the lines of "waaah I want a different game instead of FFXIV"