Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 42
  1. #11
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Deceptus View Post
    Whatever ilvl is available at a vendor for when the dungeon starts. There is zero reason to have less than that.
    The problem with that is the vendor gear at NQ is easily surpassed by lower ilvl gear at HQ stats. Bardam is the first dungeon in SB that starts to shell out some damage. Let's say you bought i279 vendor gear, as you could be lv66. The augmented Shire gear at i270 will still beat that by quite a margin. The vendor gear has a bit more Def and MDef, but not enough to make it better.

    Quests give you vendor geat at HQ, but they are not repeatable and they are often expensive on MB.
    (2)
    Last edited by Sove92; 12-25-2018 at 11:28 PM.

  2. #12
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Perhaps when an undergeared player enters a duty and is paired up with players who are correctly or overgeared, maybe the system should recognise the difference in ilvl between the players and will pop up with a message similar to what you get with FATEs - "Your item level is lower than the party average and your contribution will not be weighed as heavily". Or alternatively the duty would have an ilvl which is recommended but not enforced, and a similar message would highlight the player about this.

    Of course it wouldn't in any way penalise that player if they are undergeared, but least they know on entry the degree of difficulty or how much/little they can handle. If the party chooses to leave, abandon or kick the player then that's completely up to them though if something does go wrong, then the player should have an idea on how to improve for next time.
    (0)

  3. #13
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sove92 View Post
    The problem with that is the vendor gear at NQ is easily surpassed by lower ilvl gear at HQ stats. .
    And NQ gear is enough to get you through the dungeon.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #14
    Player
    ChaseNetwork's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    195
    Character
    Rein Tenebres
    World
    Hyperion
    Main Class
    Red Mage Lv 80
    Except often times being under a fate doesnt change the fact that I solo them undergeared.

    Weigh my contribution less because of my level when I've soloed you. Don't give me as much exp as 100%, and I'll tear your systems apart.

    Contribution should be weighed by contribution, not your character stats.
    (0)

  5. #15
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    And NQ gear is enough to get you through the dungeon.
    Agreed. It doesn't have to be about having optimal gear, it's more that something should be done about players being able to walk into dungeons 100ilv below average and missing several pieces.

    I'd set the job crystal as a requirement for anything 30 or above too.
    (3)

  6. #16
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    730
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ChaseNetwork View Post
    This seems like a continuation of that i270 Castrum Abania discussion from a couple weeks back.
    Indeed it is. I wanted to also bring up a past topic about item level requirements in leveling dungeons. However, I wanted to open the floor for discussion on how people would want to set it with all of the horror stories in a certain thread about the HW and SB leveling dungeons.
    (0)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  7. #17
    Player
    Anselmet's Avatar
    Join Date
    Nov 2015
    Posts
    444
    Character
    Laurent Vestra
    World
    Zalera
    Main Class
    Dragoon Lv 100
    While ilvl gating would be great in leveling dungeons, I think what we really need is no gear under this level requirement. I just did Stone Vigil with a healer who had all of her gear between ilvl 120 to 139s ish... cept her boots which were a whopping lvl 44. Even though the rest of her gear was fine and would probably meet the suggested requirement of 120 ilvl, we could not do big pulls cuz her boots were crap. edit: We probably could, but the healer told us not to bc of her gear. Which really just sucks that she qued like that. You know you have bad boots on. Replace them.

    So I would do something like Stone Vigil no gear less than ilvl 100, Sohm Al no gear less than 110 etc. While having someone in ilvl 120 gear in the Vault or the library dungeon is stupid common, if we made it less than a certain ilvl then it would not allow people who have mostly high level gear and then set pieces so far below you wanna scream.

    Also don't let people que with crafter/gatherer gear on.
    (1)
    Last edited by Anselmet; 12-26-2018 at 03:37 AM.

  8. #18
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Quote Originally Posted by ChaseNetwork View Post
    snip
    Well which is why i said no one would be penalised even if they were undergeared, but if FATEs have a warning message to mention your contribution then suggestion was give it to duties as well but merely as a heads-up that if the player continues, they may experience more difficulty.

    Yes contribution should be weighed by contribution and not character stats, but realistically, an undergeared player is not going to contribute as much as the rest of the party, fact. Duties still give the full reward at the end anyway so it wouldn't be the same as a FATE that has tier rewards.
    (0)

  9. #19
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    I dont think the ilvl restriction is the only big issue here as it can bypassed by useing high lvl accessories to offset bad gear.
    WHat they need to do is significantly lower the stats on acc and boost the stats on main gear to compensate.It should be easy enough to do as you have 5 acc and 5 main gear.
    By doing this it allow them to remove acc as part of the ilvl equation completly or have it set as a seperate ilvl stat to your main gear.
    Then you can start talking about setting the ilvl values for the dungeons.

    Oh by the way OP if you think that people can get away with running through library and the Vault with those minimum Ilvls you are highly dillusional
    (0)

  10. #20
    Player
    ChaseNetwork's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    195
    Character
    Rein Tenebres
    World
    Hyperion
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Metalwrath View Post
    I dont think the ilvl restriction is the only big issue here as it can bypassed by useing high lvl accessories to offset bad gear.
    WHat they need to do is significantly lower the stats on acc and boost the stats on main gear to compensate.It should be easy enough to do as you have 5 acc and 5 main gear.
    By doing this it allow them to remove acc as part of the ilvl equation completly or have it set as a seperate ilvl stat to your main gear.
    Then you can start talking about setting the ilvl values for the dungeons.

    Oh by the way OP if you think that people can get away with running through library and the Vault with those minimum Ilvls you are highly dillusional
    Considering we're talking about leveling dungeons, significantly higher accessories that would raise average to be our experimental iLvl requirement for said dungeon just isn't really an issue.
    Take for example Castrum Abania.
    My recommended iLvl for this is 280.
    To have accessories from Lv.68 HQ to actually fill in the right side, you would have had to clear all the sidequests at level. Furthermore, you would still pretty much need Lv.66 HQ gear on the left side filled in to reach an average of 280. These conditions are suitable for running Castrum Abania.
    Yes, you may be lacking in Defense and Attack stat from left-side pieces, but it's not significant.
    Now, if you have someone running Augmented Scaevan accessories and Valerian (i160 Dungeon gear) armor in order to meet their 280 average iLvl requirements... Yeah, there's some significant problems there. But you also really need to ask "why?", because that would be extremely deliberate. At the very worst, I would expect to see Augmented Scaevan accessories paired with Augmented Shire armor, and that would be a 335 average, and would also be more than acceptable for Castrum Abania.
    This is all supposing an iLvl 280 requirement existed for Castrum Abania, of course.
    If this requirement existed, these are the combinations I would expect to see.
    First-timer: 285 HQ armor, Bardam's Mettle accessories (However, they would probably be more inclined to knock out sidequests for the 285 HQ accessories, rather than farm dungeons to meet requirements). (Functionally 280)
    Advanced Shitter: Neverreap armor, Augmented Scaevan accessories (Really need to ask why, cause you have to go out of your way to do this) (Functionally 220)
    Advanced Alt: Augmented Shire armor, Augmented Scaevan accessories (Functionally 300)
    Common Shitter: Void Ark armor, Ryumyaku accessories (Functionally 240)
    Common Alt: Augmented Shire armor, Ryumyaku accessories (Functionally 290)
    For "Functional Level", I'm taking the average of - the average iLvl and the average armor iLvl.
    (0)
    Greetings and salutations, adventurers.

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast