Whatever ilvl is available at a vendor for when the dungeon starts. There is zero reason to have less than that.
Whatever ilvl is available at a vendor for when the dungeon starts. There is zero reason to have less than that.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
The problem with that is the vendor gear at NQ is easily surpassed by lower ilvl gear at HQ stats. Bardam is the first dungeon in SB that starts to shell out some damage. Let's say you bought i279 vendor gear, as you could be lv66. The augmented Shire gear at i270 will still beat that by quite a margin. The vendor gear has a bit more Def and MDef, but not enough to make it better.
Quests give you vendor geat at HQ, but they are not repeatable and they are often expensive on MB.
Last edited by Sove92; 12-25-2018 at 11:28 PM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Agreed. It doesn't have to be about having optimal gear, it's more that something should be done about players being able to walk into dungeons 100ilv below average and missing several pieces.
I'd set the job crystal as a requirement for anything 30 or above too.
The thing is The Vault has always been easily doable in i130. back then most people i knew pretty much used augmented ironworks all the way to 60 because it was was more than good enough. just the same how people use augmented shire all the way to 70 because it's more than good enough..
and this is funny because if you compare say augmented shire i270 level 60 gear to lets say the NQ i285 level 68 gear you'll find the i270 is nearly always better despite being 15 ilevels lower..
If nq i285 is enough to get players thorugh abania. then hq shire 270 is more than good enough..
https://ffxiv.gamerescape.com/wiki/A...ire_Aiming_Setand this is funny because if you compare say augmented shire i270 level 60 gear to lets say the NQ i285 level 68 gear you'll find the i270 is nearly always better despite being 15 ilevels lower..
If nq i285 is enough to get players thorugh abania. then hq shire 270 is more than good enough..
https://ffxiv.gamerescape.com/wiki/G..._Set_of_Aiming
The 270 set is nearly always better... in Vitality.
Everything else is surpassed by Gazelleskin gear.
But hey, laziness beats raw stats. There will be people taking Aug Scaevan gear all the way to lvl 80.
Yep. Can't just look at vitality. An fully HQ Gazelleskin dragoon has more defense than a 270 shire gear tank.https://ffxiv.gamerescape.com/wiki/A...ire_Aiming_Set
https://ffxiv.gamerescape.com/wiki/G..._Set_of_Aiming
The 270 set is nearly always better... in Vitality.
Everything else is surpassed by Gazelleskin gear.
But hey, laziness beats raw stats. There will be people taking Aug Scaevan gear all the way to lvl 80.
All the math has been shown in this thread many times over.
http://forum.square-enix.com/ffxiv/t...nk-at-ilvl-272
Not this again. It was doable if everyone was competent, which is most of the time not the case. Its absolutly not optimal and respectless torwards everyone in your party that keeps the gear up to date because you waste their time.The thing is The Vault has always been easily doable in i130. back then most people i knew pretty much used augmented ironworks all the way to 60 because it was was more than good enough. just the same how people use augmented shire all the way to 70 because it's more than good enough..
and this is funny because if you compare say augmented shire i270 level 60 gear to lets say the NQ i285 level 68 gear you'll find the i270 is nearly always better despite being 15 ilevels lower..
If nq i285 is enough to get players thorugh abania. then hq shire 270 is more than good enough..
I think they should go about this from both directions.
Put in a basic iLvL requirement that is somewhat reasonable. As another had said, what every the MSQ gives out could be the starting iLvL, and just scale that reasonably up to the end iLvL for each expansion.
The other side though, they could simply not be quite so aggressive with the iLvL syncing, maybe instead of the 2 lvl give it a 4-5 level window. This way experience characters could carry new folks a bit more.
I've never understood why it is okay that some of the leveling dungeons are often more challenging than current tier "experts" . Leveling often have folks new to the game, in completely out of date gear, and there is no real way to carry because they clamp the iLvL syncing so much.
1) Put in a iLvL minimum it is not hard for players to be geared within a few levels of the content.
2) relax the iLvL syncing and raise the iLvL syncing up a few more levels.
Last edited by ElroyDrundan; 12-29-2018 at 07:08 AM.
While ilvl gating would be great in leveling dungeons, I think what we really need is no gear under this level requirement. I just did Stone Vigil with a healer who had all of her gear between ilvl 120 to 139s ish... cept her boots which were a whopping lvl 44. Even though the rest of her gear was fine and would probably meet the suggested requirement of 120 ilvl, we could not do big pulls cuz her boots were crap. edit: We probably could, but the healer told us not to bc of her gear. Which really just sucks that she qued like that. You know you have bad boots on. Replace them.
So I would do something like Stone Vigil no gear less than ilvl 100, Sohm Al no gear less than 110 etc. While having someone in ilvl 120 gear in the Vault or the library dungeon is stupid common, if we made it less than a certain ilvl then it would not allow people who have mostly high level gear and then set pieces so far below you wanna scream.
Also don't let people que with crafter/gatherer gear on.
Last edited by Anselmet; 12-26-2018 at 03:37 AM.
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