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  1. #1
    Player
    ChaseNetwork's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    195
    Character
    Rein Tenebres
    World
    Hyperion
    Main Class
    Red Mage Lv 80
    Except often times being under a fate doesnt change the fact that I solo them undergeared.

    Weigh my contribution less because of my level when I've soloed you. Don't give me as much exp as 100%, and I'll tear your systems apart.

    Contribution should be weighed by contribution, not your character stats.
    (0)

  2. #2
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ChaseNetwork View Post
    snip
    Well which is why i said no one would be penalised even if they were undergeared, but if FATEs have a warning message to mention your contribution then suggestion was give it to duties as well but merely as a heads-up that if the player continues, they may experience more difficulty.

    Yes contribution should be weighed by contribution and not character stats, but realistically, an undergeared player is not going to contribute as much as the rest of the party, fact. Duties still give the full reward at the end anyway so it wouldn't be the same as a FATE that has tier rewards.
    (0)

  3. #3
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    I dont think the ilvl restriction is the only big issue here as it can bypassed by useing high lvl accessories to offset bad gear.
    WHat they need to do is significantly lower the stats on acc and boost the stats on main gear to compensate.It should be easy enough to do as you have 5 acc and 5 main gear.
    By doing this it allow them to remove acc as part of the ilvl equation completly or have it set as a seperate ilvl stat to your main gear.
    Then you can start talking about setting the ilvl values for the dungeons.

    Oh by the way OP if you think that people can get away with running through library and the Vault with those minimum Ilvls you are highly dillusional
    (0)

  4. #4
    Player
    ChaseNetwork's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    195
    Character
    Rein Tenebres
    World
    Hyperion
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Metalwrath View Post
    I dont think the ilvl restriction is the only big issue here as it can bypassed by useing high lvl accessories to offset bad gear.
    WHat they need to do is significantly lower the stats on acc and boost the stats on main gear to compensate.It should be easy enough to do as you have 5 acc and 5 main gear.
    By doing this it allow them to remove acc as part of the ilvl equation completly or have it set as a seperate ilvl stat to your main gear.
    Then you can start talking about setting the ilvl values for the dungeons.

    Oh by the way OP if you think that people can get away with running through library and the Vault with those minimum Ilvls you are highly dillusional
    Considering we're talking about leveling dungeons, significantly higher accessories that would raise average to be our experimental iLvl requirement for said dungeon just isn't really an issue.
    Take for example Castrum Abania.
    My recommended iLvl for this is 280.
    To have accessories from Lv.68 HQ to actually fill in the right side, you would have had to clear all the sidequests at level. Furthermore, you would still pretty much need Lv.66 HQ gear on the left side filled in to reach an average of 280. These conditions are suitable for running Castrum Abania.
    Yes, you may be lacking in Defense and Attack stat from left-side pieces, but it's not significant.
    Now, if you have someone running Augmented Scaevan accessories and Valerian (i160 Dungeon gear) armor in order to meet their 280 average iLvl requirements... Yeah, there's some significant problems there. But you also really need to ask "why?", because that would be extremely deliberate. At the very worst, I would expect to see Augmented Scaevan accessories paired with Augmented Shire armor, and that would be a 335 average, and would also be more than acceptable for Castrum Abania.
    This is all supposing an iLvl 280 requirement existed for Castrum Abania, of course.
    If this requirement existed, these are the combinations I would expect to see.
    First-timer: 285 HQ armor, Bardam's Mettle accessories (However, they would probably be more inclined to knock out sidequests for the 285 HQ accessories, rather than farm dungeons to meet requirements). (Functionally 280)
    Advanced Shitter: Neverreap armor, Augmented Scaevan accessories (Really need to ask why, cause you have to go out of your way to do this) (Functionally 220)
    Advanced Alt: Augmented Shire armor, Augmented Scaevan accessories (Functionally 300)
    Common Shitter: Void Ark armor, Ryumyaku accessories (Functionally 240)
    Common Alt: Augmented Shire armor, Ryumyaku accessories (Functionally 290)
    For "Functional Level", I'm taking the average of - the average iLvl and the average armor iLvl.
    (0)
    Greetings and salutations, adventurers.

  5. #5
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Metalwrath View Post
    I dont think the ilvl restriction is the only big issue here as it can bypassed by useing high lvl accessories to offset bad gear.
    WHat they need to do is significantly lower the stats on acc and boost the stats on main gear to compensate.It should be easy enough to do as you have 5 acc and 5 main gear.
    By doing this it allow them to remove acc as part of the ilvl equation completly or have it set as a seperate ilvl stat to your main gear.
    Then you can start talking about setting the ilvl values for the dungeons.

    Oh by the way OP if you think that people can get away with running through library and the Vault with those minimum Ilvls you are highly dillusional
    Uhm the vault is nerfed into the ground. It should be doable with ilvl 135. When it came out it was a completly different thing.
    (2)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  6. #6
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Metalwrath View Post
    I dont think the ilvl restriction is the only big issue here as it can bypassed by useing high lvl accessories to offset bad gear.
    WHat they need to do is significantly lower the stats on acc and boost the stats on main gear to compensate.It should be easy enough to do as you have 5 acc and 5 main gear.
    By doing this it allow them to remove acc as part of the ilvl equation completly or have it set as a seperate ilvl stat to your main gear.
    Then you can start talking about setting the ilvl values for the dungeons.

    Oh by the way OP if you think that people can get away with running through library and the Vault with those minimum Ilvls you are highly dillusional
    It's not like people are already undergeared in both HW and SB Leveling Dungeons as they are already. #thinking [I'll just point to you the In-Progress Mentor Roulette that sent me to the Aery. Group was at last boss, but I noticed the Ninja's health was low as I was making my way there. I examined that Ninja and saw 4 ilevel 90 left side Vintage gear pieces and the ilevel 55 weapon that the ARR relic requires. With what I saw, I'm not surprised the DPS checks failed and I left the dungeon immediately.]

    The item level requirements I suggested in the opening were basically recommendations for the average person unwilling to break the bank or spend too much time grinding just to get the highest gear possible at a certain level, only for it to be outdated a couple levels later. This also accounts the guaranteed gear drop from completing the end of the leveling dungeon. I'm not asking for higher item levels like most others are, but at the same time hoping that players don't enter post - level 50 dungeons in similar manners as the Ninja I mentioned just now.
    (1)
    Last edited by RokkuEkkusu; 12-28-2018 at 04:01 PM.
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  7. #7
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Doing Aurum Vale your first time without your artifact armor, is a crime against humanity.
    (1)

  8. #8
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Ilvl requirements for leveling dungeons for past 50...

    Well, at 50, 130 is the highest gear, and at 60 270. They could make leveling dungeons provide Poetics tomestones, and make quests give them as well so that players can be assumed to have Augmented Ironworks and Shire gear as a baseline.

    53 gear is 130, and 63 is 270.

    Those are only replaced from gear The Aery and Bardam's Mettle, and you don't even get 1 ilvl from replacing a single piece of gear.

    So 130/270 gear should be fine at least all the way up to The Vault and Doma Castle.

    So really only in Great Gubal Library and Castrum Abania should see an ilvl requirement above 130 or 270 in the leveling dungeons.
    (0)

  9. #9
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    There has to be a hard limit as players burn though all content till the endgame and wonder then why they cant enter stuff... some need to be teacher to take actually care of their gear >_>
    (0)

  10. #10
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Sove92 View Post
    The problem with that is the vendor gear at NQ is easily surpassed by lower ilvl gear at HQ stats. Bardam is the first dungeon in SB that starts to shell out some damage. Let's say you bought i279 vendor gear, as you could be lv66. The augmented Shire gear at i270 will still beat that by quite a margin. The vendor gear has a bit more Def and MDef, but not enough to make it better.
    Quests give you vendor geat at HQ, but they are not repeatable and they are often expensive on MB.

    Tank 270 vs NQ 279:

    NQ has ~25% more of each defense
    Shire 270 has ~10 more str and ~50 more vit.

    The NQ stuff is significantly better on a tank, its not even close.
    (3)

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