Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 42

Hybrid View

  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Whatever ilvl is available at a vendor for when the dungeon starts. There is zero reason to have less than that.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Deceptus View Post
    Whatever ilvl is available at a vendor for when the dungeon starts. There is zero reason to have less than that.
    The problem with that is the vendor gear at NQ is easily surpassed by lower ilvl gear at HQ stats. Bardam is the first dungeon in SB that starts to shell out some damage. Let's say you bought i279 vendor gear, as you could be lv66. The augmented Shire gear at i270 will still beat that by quite a margin. The vendor gear has a bit more Def and MDef, but not enough to make it better.

    Quests give you vendor geat at HQ, but they are not repeatable and they are often expensive on MB.
    (2)
    Last edited by Sove92; 12-25-2018 at 11:28 PM.

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sove92 View Post
    The problem with that is the vendor gear at NQ is easily surpassed by lower ilvl gear at HQ stats. .
    And NQ gear is enough to get you through the dungeon.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    And NQ gear is enough to get you through the dungeon.
    Agreed. It doesn't have to be about having optimal gear, it's more that something should be done about players being able to walk into dungeons 100ilv below average and missing several pieces.

    I'd set the job crystal as a requirement for anything 30 or above too.
    (3)

  5. #5
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Ilan View Post
    Uhm the vault is nerfed into the ground. It should be doable with ilvl 135. When it came out it was a completly different thing.
    The thing is The Vault has always been easily doable in i130. back then most people i knew pretty much used augmented ironworks all the way to 60 because it was was more than good enough. just the same how people use augmented shire all the way to 70 because it's more than good enough..

    Quote Originally Posted by Deceptus View Post
    And NQ gear is enough to get you through the dungeon.
    and this is funny because if you compare say augmented shire i270 level 60 gear to lets say the NQ i285 level 68 gear you'll find the i270 is nearly always better despite being 15 ilevels lower..

    If nq i285 is enough to get players thorugh abania. then hq shire 270 is more than good enough..
    (1)

  6. #6
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dzian View Post
    and this is funny because if you compare say augmented shire i270 level 60 gear to lets say the NQ i285 level 68 gear you'll find the i270 is nearly always better despite being 15 ilevels lower..

    If nq i285 is enough to get players thorugh abania. then hq shire 270 is more than good enough..
    https://ffxiv.gamerescape.com/wiki/A...ire_Aiming_Set
    https://ffxiv.gamerescape.com/wiki/G..._Set_of_Aiming

    The 270 set is nearly always better... in Vitality.
    Everything else is surpassed by Gazelleskin gear.

    But hey, laziness beats raw stats. There will be people taking Aug Scaevan gear all the way to lvl 80.
    (1)

  7. #7
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Dzian View Post
    The thing is The Vault has always been easily doable in i130. back then most people i knew pretty much used augmented ironworks all the way to 60 because it was was more than good enough. just the same how people use augmented shire all the way to 70 because it's more than good enough..



    and this is funny because if you compare say augmented shire i270 level 60 gear to lets say the NQ i285 level 68 gear you'll find the i270 is nearly always better despite being 15 ilevels lower..

    If nq i285 is enough to get players thorugh abania. then hq shire 270 is more than good enough..
    Not this again. It was doable if everyone was competent, which is most of the time not the case. Its absolutly not optimal and respectless torwards everyone in your party that keeps the gear up to date because you waste their time.
    (2)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  8. #8
    Player
    Anselmet's Avatar
    Join Date
    Nov 2015
    Posts
    444
    Character
    Laurent Vestra
    World
    Zalera
    Main Class
    Dragoon Lv 100
    While ilvl gating would be great in leveling dungeons, I think what we really need is no gear under this level requirement. I just did Stone Vigil with a healer who had all of her gear between ilvl 120 to 139s ish... cept her boots which were a whopping lvl 44. Even though the rest of her gear was fine and would probably meet the suggested requirement of 120 ilvl, we could not do big pulls cuz her boots were crap. edit: We probably could, but the healer told us not to bc of her gear. Which really just sucks that she qued like that. You know you have bad boots on. Replace them.

    So I would do something like Stone Vigil no gear less than ilvl 100, Sohm Al no gear less than 110 etc. While having someone in ilvl 120 gear in the Vault or the library dungeon is stupid common, if we made it less than a certain ilvl then it would not allow people who have mostly high level gear and then set pieces so far below you wanna scream.

    Also don't let people que with crafter/gatherer gear on.
    (1)
    Last edited by Anselmet; 12-26-2018 at 03:37 AM.

  9. #9
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    The Sirensong Sea - 245
    Shisui of the Violet Tides - 250
    Bardam's Mettle - 255
    Doma Castle - 260
    Castrum Abania - 265
    I would bump these all up by 5.

    Judging by a certain other thread, you're probably going to catch a lot of flak for even daring to suggest that under 270 is okay for Abania.

    The thing is The Vault has always been easily doable in i130. back then most people i knew pretty much used augmented ironworks all the way to 60 because it was was more than good enough. just the same how people use augmented shire all the way to 70 because it's more than good enough..
    Yep, this.

    There will be people taking Aug Scaevan gear all the way to lvl 80.
    Assuming SE keeps following the same formula of progression (and why would we assume otherwise?), then yeah *raises hand*
    (0)
    Last edited by Fynlar; 01-06-2019 at 09:13 AM.

  10. #10
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Perhaps when an undergeared player enters a duty and is paired up with players who are correctly or overgeared, maybe the system should recognise the difference in ilvl between the players and will pop up with a message similar to what you get with FATEs - "Your item level is lower than the party average and your contribution will not be weighed as heavily". Or alternatively the duty would have an ilvl which is recommended but not enforced, and a similar message would highlight the player about this.

    Of course it wouldn't in any way penalise that player if they are undergeared, but least they know on entry the degree of difficulty or how much/little they can handle. If the party chooses to leave, abandon or kick the player then that's completely up to them though if something does go wrong, then the player should have an idea on how to improve for next time.
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast