Whatever ilvl is available at a vendor for when the dungeon starts. There is zero reason to have less than that.
Whatever ilvl is available at a vendor for when the dungeon starts. There is zero reason to have less than that.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
The problem with that is the vendor gear at NQ is easily surpassed by lower ilvl gear at HQ stats. Bardam is the first dungeon in SB that starts to shell out some damage. Let's say you bought i279 vendor gear, as you could be lv66. The augmented Shire gear at i270 will still beat that by quite a margin. The vendor gear has a bit more Def and MDef, but not enough to make it better.
Quests give you vendor geat at HQ, but they are not repeatable and they are often expensive on MB.
Last edited by Sove92; 12-25-2018 at 11:28 PM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Agreed. It doesn't have to be about having optimal gear, it's more that something should be done about players being able to walk into dungeons 100ilv below average and missing several pieces.
I'd set the job crystal as a requirement for anything 30 or above too.
The thing is The Vault has always been easily doable in i130. back then most people i knew pretty much used augmented ironworks all the way to 60 because it was was more than good enough. just the same how people use augmented shire all the way to 70 because it's more than good enough..
and this is funny because if you compare say augmented shire i270 level 60 gear to lets say the NQ i285 level 68 gear you'll find the i270 is nearly always better despite being 15 ilevels lower..
If nq i285 is enough to get players thorugh abania. then hq shire 270 is more than good enough..
https://ffxiv.gamerescape.com/wiki/A...ire_Aiming_Setand this is funny because if you compare say augmented shire i270 level 60 gear to lets say the NQ i285 level 68 gear you'll find the i270 is nearly always better despite being 15 ilevels lower..
If nq i285 is enough to get players thorugh abania. then hq shire 270 is more than good enough..
https://ffxiv.gamerescape.com/wiki/G..._Set_of_Aiming
The 270 set is nearly always better... in Vitality.
Everything else is surpassed by Gazelleskin gear.
But hey, laziness beats raw stats. There will be people taking Aug Scaevan gear all the way to lvl 80.
Not this again. It was doable if everyone was competent, which is most of the time not the case. Its absolutly not optimal and respectless torwards everyone in your party that keeps the gear up to date because you waste their time.The thing is The Vault has always been easily doable in i130. back then most people i knew pretty much used augmented ironworks all the way to 60 because it was was more than good enough. just the same how people use augmented shire all the way to 70 because it's more than good enough..
and this is funny because if you compare say augmented shire i270 level 60 gear to lets say the NQ i285 level 68 gear you'll find the i270 is nearly always better despite being 15 ilevels lower..
If nq i285 is enough to get players thorugh abania. then hq shire 270 is more than good enough..
While ilvl gating would be great in leveling dungeons, I think what we really need is no gear under this level requirement. I just did Stone Vigil with a healer who had all of her gear between ilvl 120 to 139s ish... cept her boots which were a whopping lvl 44. Even though the rest of her gear was fine and would probably meet the suggested requirement of 120 ilvl, we could not do big pulls cuz her boots were crap. edit: We probably could, but the healer told us not to bc of her gear. Which really just sucks that she qued like that. You know you have bad boots on. Replace them.
So I would do something like Stone Vigil no gear less than ilvl 100, Sohm Al no gear less than 110 etc. While having someone in ilvl 120 gear in the Vault or the library dungeon is stupid common, if we made it less than a certain ilvl then it would not allow people who have mostly high level gear and then set pieces so far below you wanna scream.
Also don't let people que with crafter/gatherer gear on.
Last edited by Anselmet; 12-26-2018 at 03:37 AM.
I would bump these all up by 5.The Sirensong Sea - 245
Shisui of the Violet Tides - 250
Bardam's Mettle - 255
Doma Castle - 260
Castrum Abania - 265
Judging by a certain other thread, you're probably going to catch a lot of flak for even daring to suggest that under 270 is okay for Abania.
Yep, this.The thing is The Vault has always been easily doable in i130. back then most people i knew pretty much used augmented ironworks all the way to 60 because it was was more than good enough. just the same how people use augmented shire all the way to 70 because it's more than good enough..
Assuming SE keeps following the same formula of progression (and why would we assume otherwise?), then yeah *raises hand*There will be people taking Aug Scaevan gear all the way to lvl 80.
Last edited by Fynlar; 01-06-2019 at 09:13 AM.
Perhaps when an undergeared player enters a duty and is paired up with players who are correctly or overgeared, maybe the system should recognise the difference in ilvl between the players and will pop up with a message similar to what you get with FATEs - "Your item level is lower than the party average and your contribution will not be weighed as heavily". Or alternatively the duty would have an ilvl which is recommended but not enforced, and a similar message would highlight the player about this.
Of course it wouldn't in any way penalise that player if they are undergeared, but least they know on entry the degree of difficulty or how much/little they can handle. If the party chooses to leave, abandon or kick the player then that's completely up to them though if something does go wrong, then the player should have an idea on how to improve for next time.
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