Results 1 to 10 of 10

Hybrid View

  1. #1
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    It does seem kind of funny that fire3 went from the burst damage spell in arr to what is essentially the weakest fire spell since blizz/fire3 are used almost exclusively for ast/umb switching and thanks to having no astral when you use it (you're using it to switch into ast after all) and the damage penalty to fire spells in umbral.
    I know they like to try and keep the early game abilities relevant (rip freeze), but it sort of fails thematically when your go to spell to stay in astral after you're finished causing localized collapsed stars is to jump to your pew pew fire1 spell.
    Just like the lower grade thunder spells become obsolete in higher level dungeons, fire1 feels like a spell that should have also become obsolete in the wake of fire3 and 4.
    (0)
    Last edited by Orbus; 12-29-2018 at 03:52 PM.

  2. #2
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Orbus View Post
    It does seem kind of funny that fire3 went from the burst damage spell in arr
    Wat. It was always just a tool for swapping to AF.

    Quote Originally Posted by Lumadurin View Post

    In a sense it'd be like lowering the skill floor but also raising the skill ceiling
    No, this would only drop the floor down to a degree they would demolish our potencies to make up for the ease of play, the mobility, and additional damage we would do. People already know how to weave on blm and move with minimal loss. Plus by your system, it wouldnt change anything for mobility. People would just burn their stack on a t3p each UI to only need to hard cast thunder once in a fight, and to use on a f3p every 3 minutes for convert. and you'd suffer a noticeable loss if you didnt spend it that way, which kind of negates the purpose of this change for mobility.

    Then there's the issue of how you toggle it. If it's a button that replaces sharp, it still remains a spell you'll have to weave unless you want to clip your gcd. If you leave it open to making 2 additional abilities for thunder (one casted, and one the proc requiring resource, for both t3 and t4) it'll add an additional button, without really changing much. Part of the fun with the current procs is figuring out the best ways to utilize what's thrown at you as well, or else this job begins to feel boring.

    Blm feels like it's in the coziest place it's ever been imo. You shouldn't try to fix what isn't broke.
    (1)
    Last edited by Zerathor; 12-29-2018 at 04:51 PM.

  3. #3
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Zerathor View Post
    Wat. It was always just a tool for swapping to AF.
    It was used for that in arr too, but before you get fire4, aka the arr rotation, you just spam fire1 until you get a firestarter proc and use your freebie fire3 at every chance cause it's a higher damage spell at no mp or cast time.
    It was used for damage as well as swapping.
    (0)