Quote Originally Posted by SDaemon View Post
And yet it does, though it has gotten a lot better since ARR/HW. Back when Stone, Malefic etc and their different levels took up their own keybind space.

Even now there are abilities that serve no purpose being their own separate actions. Impact, for example, shouldn't have to be a separate spell on the hotbar, just bundle it into Jolt II.

Just because it can fit on your bars doesn't mean it isn't bloat. Having an ability/skill for the sake of it, is bloat.
Sorry to argue technicals, but... how is that an example of bloat? Stone I was literally the current Role Action Break but... 50% more potency, and thus had situational reason to exist. Malefic II was never used at the same time as Malefic I. The only change to occur with 'skill pruning' was that you didn't have to swap it manually when level synced. That's more a QoL change than anything anti-bloat. For comparison, changes like Fell Cleave <> Inner Beast did reduce button bloat, albeit without doing anything to skill bloat (which WAR never much had, fortunately).

To the rest, though, completely agreed.