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  1. #1
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    You still don't seem to be understanding the premise here. That or you're grossly exaggerating.

    A skill rework is something like what was done to Shake it Off. That takes time, because new mechanics are being generated. Had Shake it Off borrowed everything directly from Divine Veil, that already wouldn't be the case. Changing potencies, likewise, requires no development time in itself, but the repercussions of the change will take balance to plan around, which can then be significant depending on whether the change caused is enough to warrant the adjustment being given in the first place.

    A consolidation simply attaches a conditional-ID, already a templated structure since 3.1 or 3.2. It requires no more time in its process adjusting the potency, but it has absolutely zero balance impact, and therefore requires no further testing of consequences.

    Reworking an ability, be it by new mechanics or simply adjusting any one factor such as potency or range or cast time, takes objectively more time than consolidating two mutually exclusive skills.
    To you, it seems like a flip of a switch, in reality, this game is still using legacy spaghetti coding, that said, it probably should be an easy endeavor....but, I don't trust this dev team to draw a straight line.
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,879
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sigma-Astra View Post
    To you, it seems like a flip of a switch, in reality, this game is still using legacy spaghetti coding, that said, it probably should be an easy endeavor....but, I don't trust this dev team to draw a straight line.
    But they've already drawn it. It's done. As done as any split-damage stack mechanic we've seen since ARR. As done as a %max HP-scaling shield. Perhaps they were difficult to create at first, but that creation is complete, and can now be copied from directly. Blizzard IV <> Fire IV is not fundamentally different from Fell Cleave <> Inner Beast. They are each made mutually exclusive based on the existence of a given buff.
    (6)