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  1. #141
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    You'd want to be able to track both cooldowns, is all. Mods in WoW, for instance, do this already with an inner radial timer on macro'ed multi-skill keys. A consolidation where two skills' access are mutually exclusive yet do not use a shared timer would need the same.
    I can't believe that people regularly switch Grit on and off in line with the cooldowns of Blood Weapon and Blood Price, given that Grit costs MP and a GCD.
    Giving these a shared cooldown wouldn't negatively impact the job much at all besides when you transition right as the effect of one of these finishes. You might try to time it like that to take advantage of the effect, but it'd be incredibly minor.

    That or they should do away with these skills entirely and have them integral effects of Darkside/Grit that are constant but only 1/3 as effective.
    (0)

  2. #142
    Player
    Hakuro89's Avatar
    Join Date
    Feb 2014
    Posts
    509
    Character
    Reimi Ackerman
    World
    Midgardsormr
    Main Class
    Ninja Lv 51
    Combo consolidation seems like a shaky idea at best to me. While I can see some people wanting their job simplified to mashing a single button, I'm definitely not one of them. In the unlikely scenario this turned out to be an actual thing outside PvP, I strongly believe it should be toggleable through character settings, much like how you can hit that button to switch between gamepad/M&KB. Players that like having full control over their skill use shouldn't be forced to drag themselves through that simplistic mud.
    (2)

  3. #143
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sigma-Astra View Post
    I am thinking. There's literally no reason why Fire IV and Blizzard IV need to be consolidated onto one button
    I can think of one really good reason. It frees up real estate on my bars. Maybe you don't think there's an issue of available real estate but not everyone agrees with you. Consolidating Fire IV and Blizzard IV into one button does nothing to ease BLM's rotation outside of reduce the required finger gymnastics slightly.
    (4)
    Last edited by Nicodemus_Mercy; 01-22-2019 at 04:51 AM.
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  4. #144
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Seraphor View Post
    I can't believe that people regularly switch Grit on and off in line with the cooldowns of Blood Weapon and Blood Price, given that Grit costs MP and a GCD.
    Giving these a shared cooldown wouldn't negatively impact the job much at all besides when you transition right as the effect of one of these finishes. You might try to time it like that to take advantage of the effect, but it'd be incredibly minor.

    That or they should do away with these skills entirely and have them integral effects of Darkside/Grit that are constant but only 1/3 as effective.
    Sure, we can make that design change and minor nerf outside of dungeon AoE pulls that would come with it, but... it's probably a minor tech upgrade you'd want at some point anyways, so why bother with the nerf if you don't have to?

    ...Would also be fine with getting rid of them, tbh. Personally, I'd most like for Grit to be greatly adjusted to a psuedo-stance (repurposing resources for until consumed) rather than a true one and grant Blood Price over the duration its mitigation remains while outside of Grit you always have access to a base form of Blood Weapon (generating Blood and MP), while tapping into either form simply drains the resources they'd normally generate in order to extend their other effects. (You'd have to add something extra to Blood Price just as Blood Weapon also ties in Attack Speed, but that's it.)
    (0)

  5. #145
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Seraphor View Post
    The reason this works in pvp is because of how much theyve simplified the jobs.
    For example DRK doesnt have Dark Arts in pvp.
    This would greatly effect the way you use your combo, you'd have to pay real close attention to know which part of the combo you're on in order to know when to hit dark arts, you won't be able to rely on muscle memory, you'll have to watch your hotbars all the time.
    Same goes for using Blood of the Dragon, or Duality, etc.
    So in actual fact consolidating combos would make things more complicated, because outsude of pvp combos dont exist in a vacuum, they all have interactions with other skills.
    Its easy to fix.
    Just change the icon according to the next spell that will be used after the second and third press of the button.
    You press it, the starting skill goes and then you could see which skill is going to be next by the icon and then use DA to boost this exact skill and then use it, its nothing super complicated about it.

    I am not asking for replacement but for an option to set up a macro of any choosen action that will allow me to do it. If someone is fine using single buttons, they should be free to do.
    A macro that will allow us to use selected GCD one after another by each press of the button, that would repair my rotations so much.
    (2)
    Last edited by Nedkel; 01-22-2019 at 09:57 PM.

  6. #146
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Seraphor View Post
    I can't believe that people regularly switch Grit on and off in line with the cooldowns of Blood Weapon and Blood Price, given that Grit costs MP and a GCD.
    Giving these a shared cooldown wouldn't negatively impact the job much at all besides when you transition right as the effect of one of these finishes. You might try to time it like that to take advantage of the effect, but it'd be incredibly minor.

    That or they should do away with these skills entirely and have them integral effects of Darkside/Grit that are constant but only 1/3 as effective.
    not sure if relevant, but Grit's GCD only applies when turning it ON, not necessarily turning it off. Turning Grit off is actually instant (as long as your GCD isnt ticking) and you can go back into your GCD combo nearly instantly.
    (0)

  7. #147
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Nicodemus_Mercy View Post
    I can think of one really good reason. It frees up real estate on my bars. Maybe you don't think there's an issue of available real estate but not everyone agrees with you. Consolidating Fire IV and Blizzard IV into one button does nothing to ease BLM's rotation outside of reduce the required finger gymnastics slightly.
    What real estate are we reducing it for though? What other skill or ability are you going to put into that empty space? You're not using several abilities already. Instead of consolidating abilities that have worked fine on their own, we should be focusing on lackluster abilities that do absolutely nothing yet they're there like Freeze.

    As for finger gymnastics, your finger isn't really jumping around too much if you've been smart and placed Fire IV and Blizzard IV on the first hotbar and practically almost next to each other. If you put Blizzard IV on a second hotbar, I'd have to wonder if you enjoy making your life difficult for no real purpose.
    (2)
    Last edited by Sigma-Astra; 01-23-2019 at 01:21 PM.

  8. #148
    Player
    KokonoeAiyoko's Avatar
    Join Date
    Aug 2013
    Posts
    661
    Character
    Pomf-pomf Footahnaree
    World
    Balmung
    Main Class
    Scholar Lv 80
    I'm all for it. Add this, SE.
    (1)

  9. #149
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sigma-Astra View Post
    What real estate are we reducing it for though? What other skill or ability are you going to put into that empty space?
    Maybe an actually functional version of that Freeze spell you keep insulting people for possibly having on their bars?

    Quote Originally Posted by Sigma-Astra View Post
    You're not using several abilities already. Instead of consolidating abilities that have worked fine on their own, we should be focusing on lackluster abilities that do absolutely nothing yet they're there like Freeze.
    So, we should fix spells the spells that currently make space an non-issue (because, to take your advice, just don't bind them), but not also make space for them after doing so, despite it costing absolutely nothing to make that space?

    You can have both, you realize? You can have functional abilities and a non-redundant button-space. They are not mutually exclusive.
    (2)

  10. #150
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nora_of_Mira View Post
    not sure if relevant, but Grit's GCD only applies when turning it ON, not necessarily turning it off. Turning Grit off is actually instant (as long as your GCD isnt ticking) and you can go back into your GCD combo nearly instantly.
    The fact that the GCD has to complete before it can be turned off means that you can't just use Syphon Strike as your final WS in Grit, immediately drop Grit again, and then DA-CnS or the like, though. It really ought to be shifted to an Ability (a true oGCD) or ideally an aura-cancel (same as clicking off a buff) rather than a no-recast-trigger Spell after activation, allowing you to turn it off whenever (even mid-animation in the aura-cancel's case). Very little throughput value, but a damn nice QoL change.
    (1)

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