Quote Originally Posted by Seraphor View Post
I can't believe that people regularly switch Grit on and off in line with the cooldowns of Blood Weapon and Blood Price, given that Grit costs MP and a GCD.
Giving these a shared cooldown wouldn't negatively impact the job much at all besides when you transition right as the effect of one of these finishes. You might try to time it like that to take advantage of the effect, but it'd be incredibly minor.

That or they should do away with these skills entirely and have them integral effects of Darkside/Grit that are constant but only 1/3 as effective.
Sure, we can make that design change and minor nerf outside of dungeon AoE pulls that would come with it, but... it's probably a minor tech upgrade you'd want at some point anyways, so why bother with the nerf if you don't have to?

...Would also be fine with getting rid of them, tbh. Personally, I'd most like for Grit to be greatly adjusted to a psuedo-stance (repurposing resources for until consumed) rather than a true one and grant Blood Price over the duration its mitigation remains while outside of Grit you always have access to a base form of Blood Weapon (generating Blood and MP), while tapping into either form simply drains the resources they'd normally generate in order to extend their other effects. (You'd have to add something extra to Blood Price just as Blood Weapon also ties in Attack Speed, but that's it.)