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  1. #131
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sylve View Post
    The option to do what I'm asking would be entirely new as presently the only Job that has even a little bit of what I'd like to see is Warrior. I just want that extended to other Jobs with similarly exclusive skills and non branching weaponskill chains. It'd be a new feature/option for hotbar customization.
    The feature applied to GCD would not be new...exactly because it already exists for WAR. And again, Blood Weapon/Price do not work the same as InnerBeast/FellCleave and that would FireIV/BlizzIV

    But, now that I think of it, your suggestion works the same whay that what we have for Geirskogul/Nastrond, so it could work.
    (0)
    Last edited by Reynhart; 12-29-2018 at 07:49 PM.

  2. #132
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Reynhart View Post
    The feature applied to GCD would not be new...exactly because it already exists for WAR. And again, Blood Weapon/Price do not work the same as InnerBeast/FellCleave and that would FireIV/BlizzIV

    But, now that I think of it, your suggestion works the same whay that what we have for Geirskogul/Nastrond, so it could work.
    The feature applied to anything not Warrior would be new. Taking it from a single ability pair on a single job (2 counting DRG, mines not high enough to confirm) and creating a system by which players can freely choose which skills switch under which conditions on all jobs would be new.
    If you like having everything on separate buttons, do that. Drag the skills from your skillpage as you do now.
    But if I want to take certain skills, like Blood Weapon and Blood Price and have them switch between each other based on Grit being active or not, I can choose to set my hotbars up to do that.
    I would like to see the option to do that extend to weaponskills too. If I've used True Thrust, I want it to flip into Vorpal Thrust for a few seconds (The same duration Vorpal would be lit up right now).

    Yes it would be a new feature, requiring the hotbar/UI team to engage in some technical wizardry. The basic system that Warriors have can be expanded upon and released for all jobs to enable better customization of hotbar layouts and keybind accessibility.
    While I believe we're running into a bloat issue, others don't.
    Making it a customizable option at the player level lets those who feel as I do, that we have too many required keybinds, reduce that keybind count while letting those enjoy having multiple unique keybinds where 1 would suffice can keep doing that. All in a way that has literally zero impact to any jobs mechanical systems. Rotations remain exactly as they are. Entirely unchanged, except I would use a different combination of keybinds to achieve the same result as you would using the current method.
    (1)

  3. #133
    Player
    Mholito's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    1,316
    Character
    Mholi'to Lihzeh
    World
    Zodiark
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Reynhart View Post
    Yes, it could. But that's a "new" feature. Until now, the suggestions never asked for anything new to be added into the game, nor potentially removed any information to the player.
    That's why I said it could be "tricky", not that it couldn't be done.
    It isn't a new feature though. Geirskogul's cooldown keeps ticking while it's replaced with Nastrond.
    (3)

  4. #134
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sylve View Post
    Entirely unchanged, except I would use a different combination of keybinds to achieve the same result as you would using the current method.
    Well, one solution could be to tweak macros so that :
    • They can queue like skills
    • You can use the /set command to put macros in your hotbar
    Quote Originally Posted by Mholito View Post
    It isn't a new feature though. Geirskogul's cooldown keeps ticking while it's replaced with Nastrond.
    Quote Originally Posted by Reynhart View Post
    But, now that I think of it, your suggestion works the same whay that what we have for Geirskogul/Nastrond, so it could work.
    Noticed
    (0)

  5. #135
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    You can always set up an additional hotbar, just for showing OGD skills CDs so it doesnt matter if you see them atm or not - i do that now too so i dont have to keep track of time or swich layers just to check.

    Bloodweapon/-price would work just fine. Or you shorten the CD a bit, make it a shared timer. There plenty of solutions for all that, if you just want to. Id even take 2-3 more combos if we can condense the current ones on less skills, I just hope we dont get more SAM style stuff, it sucks when the mid move of the combo triggers buffs/debuffs >_>
    (0)

  6. #136
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sylve View Post
    I'm not sure what the problem is here.
    No Grit, use Blood Weapon as normal. Pressed Q to activate it.
    Blood Weapon on Cooldown. Turned on Grit. Blood Weapon button is replaced by Blood Price button. Use Blood Price. Pressed Q to activate it. Now both are on cooldown.

    How would that be complicated? This exact system already exists for Fel Cleave and Inner Beast.
    You'd want to be able to track both cooldowns, is all. Mods in WoW, for instance, do this already with an inner radial timer on macro'ed multi-skill keys. A consolidation where two skills' access are mutually exclusive yet do not use a shared timer would need the same.
    (0)

  7. #137
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    I'm neutral on the whole combo idea. I like the idea of saving space, but I still find myself having more difficulty doing the combos in pvp over the separate buttons in PVE for some reason, but I can still work with it.

    As a controller user, though, I wish everything could fit in 32 hotbar slots, that includes slots for teleport, return, mount, party finder, duty action 1, duty action 2 (I hope there is no 3), and limit break. That leaves 25 for job and role actions.
    (1)

  8. #138
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by linay View Post
    I'm neutral on the whole combo idea. I like the idea of saving space

    As a controller user, though, I wish everything could fit in 32 hotbar
    Unfortunately even if the combo button is introduced it won't save you space unless you choose to only play the classes that benefit from it.

    The answer to your problem would be a menu ui update. I haven't used controller for ages but I do remember wishing there was a favourites section in the menu where I could put the things I personally use frequently. Like the crafting, gathering and challenge logs, timers and currency windows, etc.
    (0)
    Last edited by Penthea; 01-21-2019 at 09:03 PM.

  9. 01-21-2019 05:43 PM
    Reason
    double post

  10. #139
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Quote Originally Posted by linay View Post
    As a controller user, though, I wish everything could fit in 32 hotbar slots, that includes slots for teleport, return, mount, party finder, duty action 1, duty action 2 (I hope there is no 3), and limit break. That leaves 25 for job and role actions.
    It's priorities though isn't it. Some things you just can't use in most duties such as mounts, teleport or PF, and the Duty Action has its own little section anyway seperate from the main bars. I see the stuff mentioned as being secondary actions that just not important enough to be on the main bars you know, as that space could go to things used more often (like more if not all job actions). Controller has lots of space though so it's probably just a matter of tidying things up and culling the stuff you seldom use to make it easier.
    (0)

  11. #140
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Well, the key thing for me is on screen visibility, and 32 is the maximum number of actions that can be seen at the same time using only the cross hotbar. Even actions that are not used in combat are still useful in between combats, especially when doing hunts and treasure maps.

    But yes, in the end, it's all about priorities, and it would be different for each job's hotbar selection.
    (0)

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