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  1. #1
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Reynhart View Post
    Well, yes, that's what I said. They don't share a real "cooldown", allowing to use one while the other is "on CD".

    Yes, it could. But that's a "new" feature. Until now, the suggestions never asked for anything new to be added into the game, nor potentially removed any information to the player.
    That's why I said it could be "tricky", not that it couldn't be done.

    Of course, they could go the Bloodletter/RainOfDeath route and decide that, comes SH, those two would share a CD, but that's a completely different point.
    The option to do what I'm asking would be entirely new as presently the only Job that has even a little bit of what I'd like to see is Warrior. I just want that extended to other Jobs with similarly exclusive skills and non branching weaponskill chains. It'd be a new feature/option for hotbar customization.
    My suggestion to put a second countdown timer in the top corner was a counter to your claim that cooldown tracking would be impossible without changing stance.
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  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sylve View Post
    The option to do what I'm asking would be entirely new as presently the only Job that has even a little bit of what I'd like to see is Warrior. I just want that extended to other Jobs with similarly exclusive skills and non branching weaponskill chains. It'd be a new feature/option for hotbar customization.
    The feature applied to GCD would not be new...exactly because it already exists for WAR. And again, Blood Weapon/Price do not work the same as InnerBeast/FellCleave and that would FireIV/BlizzIV

    But, now that I think of it, your suggestion works the same whay that what we have for Geirskogul/Nastrond, so it could work.
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    Last edited by Reynhart; 12-29-2018 at 07:49 PM.

  3. #3
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Reynhart View Post
    The feature applied to GCD would not be new...exactly because it already exists for WAR. And again, Blood Weapon/Price do not work the same as InnerBeast/FellCleave and that would FireIV/BlizzIV

    But, now that I think of it, your suggestion works the same whay that what we have for Geirskogul/Nastrond, so it could work.
    The feature applied to anything not Warrior would be new. Taking it from a single ability pair on a single job (2 counting DRG, mines not high enough to confirm) and creating a system by which players can freely choose which skills switch under which conditions on all jobs would be new.
    If you like having everything on separate buttons, do that. Drag the skills from your skillpage as you do now.
    But if I want to take certain skills, like Blood Weapon and Blood Price and have them switch between each other based on Grit being active or not, I can choose to set my hotbars up to do that.
    I would like to see the option to do that extend to weaponskills too. If I've used True Thrust, I want it to flip into Vorpal Thrust for a few seconds (The same duration Vorpal would be lit up right now).

    Yes it would be a new feature, requiring the hotbar/UI team to engage in some technical wizardry. The basic system that Warriors have can be expanded upon and released for all jobs to enable better customization of hotbar layouts and keybind accessibility.
    While I believe we're running into a bloat issue, others don't.
    Making it a customizable option at the player level lets those who feel as I do, that we have too many required keybinds, reduce that keybind count while letting those enjoy having multiple unique keybinds where 1 would suffice can keep doing that. All in a way that has literally zero impact to any jobs mechanical systems. Rotations remain exactly as they are. Entirely unchanged, except I would use a different combination of keybinds to achieve the same result as you would using the current method.
    (1)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sylve View Post
    Entirely unchanged, except I would use a different combination of keybinds to achieve the same result as you would using the current method.
    Well, one solution could be to tweak macros so that :
    • They can queue like skills
    • You can use the /set command to put macros in your hotbar
    Quote Originally Posted by Mholito View Post
    It isn't a new feature though. Geirskogul's cooldown keeps ticking while it's replaced with Nastrond.
    Quote Originally Posted by Reynhart View Post
    But, now that I think of it, your suggestion works the same whay that what we have for Geirskogul/Nastrond, so it could work.
    Noticed
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