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  1. #1
    Player
    Sylve's Avatar
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    Aug 2013
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    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Reynhart View Post
    Well, it's a little more complicated. Sure you can't use them at the same time, but you still technically use one when the other is on CD, so "fusing" them on a single slot can be tricky.
    You don't have this issue with FireIV/BlizzIV or LeyLines/Between the Lines, since one pair is on GCD and for the other pair, one skill is a direct condition for the other.
    I'm not sure what the problem is here.
    No Grit, use Blood Weapon as normal. Pressed Q to activate it.
    Blood Weapon on Cooldown. Turned on Grit. Blood Weapon button is replaced by Blood Price button. Use Blood Price. Pressed Q to activate it. Now both are on cooldown.

    How would that be complicated? This exact system already exists for Fel Cleave and Inner Beast.
    (2)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sylve View Post
    How would that be complicated? This exact system already exists for Fel Cleave and Inner Beast.
    That situation doesn't exist for now, with two skills sharing a slot while not sharing a CD, so I don't know what would need to be changed to create something like that.
    This would also make tracking the CD for each of them impossible without changing your stance. Like I said, you don't have this issue with GCD precisely because there's no cooldown for them.
    (0)
    Last edited by Reynhart; 12-29-2018 at 06:40 PM.

  3. #3
    Player
    Sylve's Avatar
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    Aug 2013
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    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Reynhart View Post
    That situation doesn't exist for now, with two skills sharing a slot while not sharing a CD, so I don't know what would need to be changed to create something like that.
    This would also make tracking the CD for each of them impossible without changing your stance. Like I said, you don't have this issue with GCD precisely because there's no cooldown for them.
    Fel Cleave and Inner Beast are both on the GCD.
    If you're referring to Recast time however, that can easily be done via a secondary number in the top corner of the button denoting the cooldown of the other skill.
    Fel Cleave and Inner Beast are entirely separate skills, the system they put in place for those 2 skills simply switches the skill Inner Beast for the skill called Fel Cleave based on whether you have Deliverance up or not, as it defaults to Inner Beast when no Stance is active.
    (1)

  4. #4
    Player
    Reynhart's Avatar
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    Jul 2011
    Location
    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sylve View Post
    Fel Cleave and Inner Beast are both on the GCD.
    Well, yes, that's what I said. They don't share a real "cooldown", allowing to use one while the other is "on CD".
    Quote Originally Posted by Sylve View Post
    If you're referring to Recast time however, that can easily be done via a secondary number in the top corner of the button denoting the cooldown of the other skill.
    Yes, it could. But that's a "new" feature. Until now, the suggestions never asked for anything new to be added into the game, nor potentially removed any information to the player.
    That's why I said it could be "tricky", not that it couldn't be done.

    Of course, they could go the Bloodletter/RainOfDeath route and decide that, comes SH, those two would share a CD, but that's a completely different point.
    (2)

  5. #5
    Player
    Sylve's Avatar
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    Aug 2013
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    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Reynhart View Post
    Well, yes, that's what I said. They don't share a real "cooldown", allowing to use one while the other is "on CD".

    Yes, it could. But that's a "new" feature. Until now, the suggestions never asked for anything new to be added into the game, nor potentially removed any information to the player.
    That's why I said it could be "tricky", not that it couldn't be done.

    Of course, they could go the Bloodletter/RainOfDeath route and decide that, comes SH, those two would share a CD, but that's a completely different point.
    The option to do what I'm asking would be entirely new as presently the only Job that has even a little bit of what I'd like to see is Warrior. I just want that extended to other Jobs with similarly exclusive skills and non branching weaponskill chains. It'd be a new feature/option for hotbar customization.
    My suggestion to put a second countdown timer in the top corner was a counter to your claim that cooldown tracking would be impossible without changing stance.
    (0)

  6. #6
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sylve View Post
    The option to do what I'm asking would be entirely new as presently the only Job that has even a little bit of what I'd like to see is Warrior. I just want that extended to other Jobs with similarly exclusive skills and non branching weaponskill chains. It'd be a new feature/option for hotbar customization.
    The feature applied to GCD would not be new...exactly because it already exists for WAR. And again, Blood Weapon/Price do not work the same as InnerBeast/FellCleave and that would FireIV/BlizzIV

    But, now that I think of it, your suggestion works the same whay that what we have for Geirskogul/Nastrond, so it could work.
    (0)
    Last edited by Reynhart; 12-29-2018 at 07:49 PM.

  7. #7
    Player
    Sylve's Avatar
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    Aug 2013
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    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Reynhart View Post
    The feature applied to GCD would not be new...exactly because it already exists for WAR. And again, Blood Weapon/Price do not work the same as InnerBeast/FellCleave and that would FireIV/BlizzIV

    But, now that I think of it, your suggestion works the same whay that what we have for Geirskogul/Nastrond, so it could work.
    The feature applied to anything not Warrior would be new. Taking it from a single ability pair on a single job (2 counting DRG, mines not high enough to confirm) and creating a system by which players can freely choose which skills switch under which conditions on all jobs would be new.
    If you like having everything on separate buttons, do that. Drag the skills from your skillpage as you do now.
    But if I want to take certain skills, like Blood Weapon and Blood Price and have them switch between each other based on Grit being active or not, I can choose to set my hotbars up to do that.
    I would like to see the option to do that extend to weaponskills too. If I've used True Thrust, I want it to flip into Vorpal Thrust for a few seconds (The same duration Vorpal would be lit up right now).

    Yes it would be a new feature, requiring the hotbar/UI team to engage in some technical wizardry. The basic system that Warriors have can be expanded upon and released for all jobs to enable better customization of hotbar layouts and keybind accessibility.
    While I believe we're running into a bloat issue, others don't.
    Making it a customizable option at the player level lets those who feel as I do, that we have too many required keybinds, reduce that keybind count while letting those enjoy having multiple unique keybinds where 1 would suffice can keep doing that. All in a way that has literally zero impact to any jobs mechanical systems. Rotations remain exactly as they are. Entirely unchanged, except I would use a different combination of keybinds to achieve the same result as you would using the current method.
    (1)

  8. #8
    Player
    Mholito's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    1,316
    Character
    Mholi'to Lihzeh
    World
    Zodiark
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Reynhart View Post
    Yes, it could. But that's a "new" feature. Until now, the suggestions never asked for anything new to be added into the game, nor potentially removed any information to the player.
    That's why I said it could be "tricky", not that it couldn't be done.
    It isn't a new feature though. Geirskogul's cooldown keeps ticking while it's replaced with Nastrond.
    (3)

  9. #9
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sylve View Post
    I'm not sure what the problem is here.
    No Grit, use Blood Weapon as normal. Pressed Q to activate it.
    Blood Weapon on Cooldown. Turned on Grit. Blood Weapon button is replaced by Blood Price button. Use Blood Price. Pressed Q to activate it. Now both are on cooldown.

    How would that be complicated? This exact system already exists for Fel Cleave and Inner Beast.
    You'd want to be able to track both cooldowns, is all. Mods in WoW, for instance, do this already with an inner radial timer on macro'ed multi-skill keys. A consolidation where two skills' access are mutually exclusive yet do not use a shared timer would need the same.
    (0)

  10. #10
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    You'd want to be able to track both cooldowns, is all. Mods in WoW, for instance, do this already with an inner radial timer on macro'ed multi-skill keys. A consolidation where two skills' access are mutually exclusive yet do not use a shared timer would need the same.
    I can't believe that people regularly switch Grit on and off in line with the cooldowns of Blood Weapon and Blood Price, given that Grit costs MP and a GCD.
    Giving these a shared cooldown wouldn't negatively impact the job much at all besides when you transition right as the effect of one of these finishes. You might try to time it like that to take advantage of the effect, but it'd be incredibly minor.

    That or they should do away with these skills entirely and have them integral effects of Darkside/Grit that are constant but only 1/3 as effective.
    (0)

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