

Again, putting combos on one button or three won't change anything about "skill rotations", nor weaving oGCD between WS.
Depth of gameplay is knowing the skill rotation, not mistaking what buttons you need to press.
Yeah it wouldn't change anything except maybe that you don't have to learn any rotation anymore. The funny part is that all the combo button "fanatics" think that the skills and combos would stay the same, you can bet they won't.
How about SE does it in another way? Integrate 1 button and i mean 1 button only which lets all the poor souls who are overwhelmed with all these evil buttons have their complete rotation including OGCD on this single button and the rest of the players keep their buttons how they like?


Do you really learn your WS rotation like 1-2-3-4-5-6-7-8-9-6-5 instead of Heavy-Impulse-Disenbowel-Chaos-Wheeling-Fang-True-Vorpal-Full-Fang-Wheeling ?
Again, it's really bad when all people like you could use as an argument is such blatant overexaggeration. But I guess "ending a combo you started" must be a top tier skill for you if button slots are so important.How about SE does it in another way? Integrate 1 button and i mean 1 button only which lets all the poor souls who are overwhelmed with all these evil buttons have their complete rotation including OGCD on this single button and the rest of the players keep their buttons how they like?
Last edited by Reynhart; 12-29-2018 at 03:14 AM.
How would anyone not know that WT comes after F&C which comes after FT which comes after VT which comes after TT by level 70? Do you honestly expect that those underperforming are doing so for THAT reason?Yeah it wouldn't change anything except maybe that you don't have to learn any rotation anymore. The funny part is that all the combo button "fanatics" think that the skills and combos would stay the same, you can bet they won't.
How about SE does it in another way? Integrate 1 button and i mean 1 button only which lets all the poor souls who are overwhelmed with all these evil buttons have their complete rotation including OGCD on this single button and the rest of the players keep their buttons how they like?
Here's your usual consolidation scheme applied to the least consolidated job.That's it. GCD skill as numbers, oGCDs as letters, with changes in brackets, your opener is now: A 1 BC 2 DE 3 F[e] 4 G 5 [G] [5] 6 7 8 5 [5] instead of A 1 BC 2 DE 3 FG 4 H 5 G 6 7 8 J 9 6 5.
- F&C and WT, mutually exclusive abilities, are combined.
- Sonic Thrust, which cannot viably be used without using Doomspike first, is now a second stage from Doomspike.
- Mirage Dive now replaces Jump for the 15 seconds it's available after using Jump.
- Mirage Dive now replaces Spineshatter Dive for the 15 seconds it's available after using Spineshatter Dive.
"Oh no, our 14 separable actions now require 20 buttons, down from 23! All those noobs will be all up in my percentages!"
Can't queue macros, sadly. It's doable with a good deal of button spam and error spam, but the DIY consolidation probably wouldn't be worth the frustration.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


