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  1. #81
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sigma-Astra View Post
    Seriously, if BLM is too hard for you, how do you play Dragoon or Red Mage, even Red Mage has more buttons than Black Mage.
    Seriously, why can't you understand that this has nothing to do with easy/hard it is to play a job and only how hotbar slots don't need to be used for skill that you can't use under certain conditions ?
    You know, like Forbidden Chakra replace Meditation when you have 5 chakras...Enchanted Moulinet replace Moulinet when you have enough Mana...Heated Split shot replace Split Shot when you have enough heat...or, again, how Fell Cleave replaces Inner Beast under Deliverance...
    Quote Originally Posted by Sigma-Astra View Post
    Btw, perhaps you shouldn't start personal attacks with me yourself when your Black Mage is lvl 38 and pretend that you're somehow smarter than the one who actually mains the class.
    This is not personal attack, it's called facts. You have said nothing but "Boo hoo, it's too hard for you because you're bad", proving that you clearly don't know the difference between how you use skills, and how you use buttons.
    And I also guess one year and a hal in the forum didn't teach you the concept of main and alt, and that forum characters are not always a good way to see people levels...

    But, sure, you must be pretty smart to know that you use Fire IV under Astral Fire and Blizzard IV under Umbral Ice...mindblown !
    (6)
    Last edited by Reynhart; 12-28-2018 at 12:25 PM.

  2. #82
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Reynhart View Post
    Seriously, why can't you understand that this has nothing to do with easy/hard it is to play a job and only how hotbar slots don't need to be used for skill that you can't use under certain conditions ?
    You know, like Forbidden Chakra replace Meditation when you have 5 chakras...Enchanted Moulinet replace Moulinet when you have enough Mana...Heated Split shot replace Split Shot when you have enough heat...or, again, how Fell Cleave replaces Inner Beast under Deliverance...
    Oh my gosh! Those sound great for all of those other jobs! But, guess what!?


    ....Black Mage isn't one of them. It's not a job that has button bloat and it's not a job that needs some of its skills reduced to a single combo button either. If you have a problem with two hotbars, two hotbars, where some jobs have like three hotbars to watch, then you're just looking for an excuse to keep everything on one hotbar because switching seems to be a difficult process.

    Quote Originally Posted by Reynhart View Post
    This is not personal attack, it's called facts.
    You have said nothing factual so far regarding this debate besides trying to stuff your opinion down my throat and when you couldn't attack my argument as to why we don't need skills reduced, you resorted towards intellectual personal attacks, of which you're still doing even now. Calling you an ice mage isn't a personal attack, btw, unless you actually are one and took offense in which case then I'm not sorry.

    Your opinion regarding the skills aren't facts.

    You have said nothing but "Boo hoo, it's too hard for you because you're bad", proving that you clearly don't know the difference between how you use skills, and how you use buttons.
    So, what you're telling me is you'll somehow have more skill because you pressed one button less than me if we do the mutual exclusivity for Fire IV and Blizzard IV which is wholly unneeded in PvE. Yea, great rebuttal there. I'm sorry, but reducing an already basic rotation and your main spells into one button doesn't beseech wisdom and empowerment like you want, it speaks of pure laziness.

    It's a pointless change for the entire job. It's not smart design, it's taking something that wasn't even necessary in the first place and shoving it into a system that wasn't even broken to begin with. Fix the balancing with the other jobs, fix some of the already useless skills, stop thinking the consolidation method is the "end all, be all" way to fix issues.

    And I also guess one year and a hal in the forum didn't teach you the concept of main and alt, and that forum characters are not always a good way to see people levels...
    Show me some screens of your BLM hotbars and maybe I'll believe the ol' "Omg guys, I'm just on an alt account" routine everyone uses as an excuse when someone actually does research on their lodestone page and can't come up with a good counter argument.

    But, sure, you must be pretty smart to know that you use Fire IV under Astral Fire and Blizzard IV under Umbral Ice...mindblown!
    Well, someone on here has to be.
    (3)
    Last edited by Sigma-Astra; 12-28-2018 at 02:18 PM.

  3. #83
    Player
    Ruinfeild's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    184
    Character
    Ruinous Bear
    World
    Balmung
    Main Class
    Armorer Lv 90
    Q: Can we have PvE skill combos like how PvP chains the skill combos? The number of skills we have to put definitely has been lesser since Stormblood but it feels like more can be done.
    Y: If that happens, skill combo would be too simple and easy. Additionally, PvP uses simplified skill combos because we want to pinpoint the players’ focus on broader perspective of battle than using the skills in order. PvE combat environment is a lot different from PvP, where players need room in between combos to respond to various situations in the raids. That’s one of the reasons why we are keeping the the way of skill sets structured.

    In other perspective, the development team already saw that the number of skills are reaching the capacity in terms of system limit. Instead of increasing the number of skills, we are planning to replace the skills or alter the skill that are rarely used instead. You won’t expect the number of skills surging back in the near future.
    https://docs.google.com/document/d/1...mIIE64ca0/edit
    (2)

  4. #84
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
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    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I, too, am not looking forward to new abilities while bloat is still rampant, but I think we -- and many others besides us -- will have very different ideas of where and how that bloat exists. Piercing Talon, though underwhelming, does not seem bloat to me so long as mitigateable melee downtime will exist, and I suspect mitigateable melee downtime will exist so long as variable percentage of melee downtime will exist -- for without that mitigation balance would shift more steeply towards either the minimization or maximization of the number of melee in a given party, constraining either encounter design freedoms or player compositional freedoms. What is the point of Lucid Dreaming so long as non-tanks do not partake in mob-gathering? What is the point in Diversion, so long as it will only ever be used as a lowest-priority burst CD among many, used on-CD thereafter? Even the devs have realized that at best Invigorate guts sustained physical AoE and merely punishes death in a randomized manner and have thus removed it. So why do we still have LD or Diversion or Protect? Piercing Talon at least cuts the average ppgcd loss of downtime by ~30%, helping to tighten melee-ranged balance. It sure as hell deserves improvements, but it [a melee-downtime-mitigation tool] has a good reason to be there. But we'd sooner scrap that than 2-minute CDs that can be performed at near optimal performance by an auto-clicker? Or over continuing to lock out access to 13 out of 14 weaponskills in [10 out of every 11 GCDs]? ...Your solution path seems a bit paradoxical here.
    Quote Originally Posted by Bourne_Endeavor View Post
    You are once again conflating two different things into a singular argument; in this case, contradicting itself. Piercing Talon is button bloat because it's worthless in virtually every scenario imaginable. Alphascape has been especially cruel to melee DPS yet there is precisely one scenario where it can be used with any degree of consistency. And that is you're targeted second for the Fist mechanic in O11S. In any other scenario, you'll have enough time to maintain your combo. And therein lies the problem. If you break a combo with Piercing Talon you could have otherwise kept simply waiting around to re-engage the boss, it's a guaranteed damage loss. There are zero scenarios where breaking your combo will ever be a gain unless you were going to lose it anyway. This is why I consider Piercing Talon button bloat. The times in which you'll use it are so staggeringly low a good number of people don't even bother putting it on their hot bar. If they want to improve it, go right ahead—take it off the GCD. If they aren't, delete it because it serves no purpose otherwise.

    None of this compares to Diversion or Lucid; the former being essential for tanks to maintain aggro outside tank stance, and the latter providing the same coverage whilst also restoring MP. Invigorate used to be more valuable when TP actually mattered. The changes to SB made it a non-issue outside of AoE scenarios. So like Piercing Talon, it's uses were minimal... though still less minimal. They've elected to remove it instead of reworking it. I want them to pick between the two for Piercing Talon.
    Again, you're conflating a need by circumstance with a need for a circumstance. We currently need Lucid Dreaming. But we do not need mana to need a two-minute CD to be maintained. Nor do we need to limit mana management to, again, what can be done by an auto-clicker.

    Is Diversion necessary in the way enmity is presently handled? Yes. But does it need to be? Do threat tables inherently limit their consequent gameplay to dependence on a cooldown ability to cope with that same system? No. Which is why nothing like Diversion has notably existed in other MMOs. It didn't even exist outside of Ranged jobs until Stormblood. It isn't necessary. Even if we don't want to sacrifice tank dps or return Ninja's once-notable erDPS via SW/SS, that's totally doable. You don't need to spend bloat buttons on it.

    Melee-specific downtime, on the other hand? That is almost certainly a necessity of design when creating a slew of threats in a given encounter. Something which mitigates that, especially if it can be used skillfully, deserves to exist, because the thing it fixes is already about as fixed in itself as it's going to get. If the system has no inherent space for a control mechanism -- if further button count offers no real control by which to exert mastery and improve your situation -- then any skill there is bloat. Piercing Talon as it stands presently, is bloat. But the function it fills deserves to have something to fill it. Now, that doesn't need to be a ranged attack; in Heavensward, Monk's Meditate was the best melee downtime skill. But it makes sense when giving melee downtime, inherent to designing a fight that feels at all immersive, that you also give a ways to mitigate it. If preemptive movement truly feels like enough, then so be it -- the need is met. But if it's not, then something like Piercing Talon (perhaps instead in the form of a more fluid combo-connection into DS-ST or even Jump, SSD, and DFD giving ultrabrief damage and knockback immunity -- who cares as long as it feels good and it lets melee skillfully shrink the gap consequent to varied fight designs), improved as to be able to be used skillfully in the mitigation of melee-specific concerns in a way that synergizes with or compliments their kit, that has a very real place. Diversion does not. It's not just the lack of TP concerns now that gives Invigorate place. They don't augment gameplay. And that's what matters.

    Consider: 20 more potency on Yaten-Enpi and it would be obligatory insofar as it doesn't cause desync, almost identically to Fracture among Heavensward Monks. Already, it can be a faint gain to use strategically at certain skill speeds, even without any benefit towards dodging. So why is Piercing Talon shit by comparison to EnhEnpi? And at present, Enpi adds something to the gameplay. Because of Yukikaze's flexibility if running mid-to-upper SkS, I can ensure I finish a combo just as melee downtime begins. And it makes it feel sharp. It feels rewarding. Because it hits for 280 potency less and has its job's rotation doesn't have a single GCD to spare unless taking painfully excessive Skill Speed.

    Concept didn't kill Piercing Talons. Specifically designed internal mechanics -- the inability to cast PT without breaking melee combo and the sheer unalterable length of said melee combo, neither of which have any need to exist as they are (especially the first) -- did. The numbers did. Implementation did.

    Enpi works. It works really well. But if precedence works as you're suggesting, that will be soon to follow into the trash bin, because it won't just be Piercing Talon. When you invite actual reduction of available options, rather than critiquing the ones that don't presently work, we lose actual stuff, not just the illusion of actions possible as your keyboard meanders fivefold to complete one decision. Alternatively, when you invite honesty as to how many decisions you actually have, then the focus is on their efficacy and on improving it rather than just taking anything below standard back behind the shed for the mercy stroke.

    If I believed that there would be a replacement for the purpose Piercing Talon should fill, I would be fine with this. But all precedents are to the contrary; Monk's most central mechanic -- controlling the timing of their forms -- was gutted because someone decided "they have enough DoTs" without thinking about what those open-stance DoTs, ToD and Fracture (and Impulse Drive if not for Fracture's greater ppgcd) did for Monk. Fracture's purpose wasn't that it was a DoT. Touch of Death's purpose was scarcely that it was a DoT. Together they wove sub-rotations and allowed unparalleled freedom at higher Skill Speeds. But how will Piercing Talon be seen, now that it's failed to do what it should have -- as a ranged skill somehow there because... melee needed ranged skills? And so the trend goes forth -- melee shouldn't have ranged skills (duh), no matter how crisp and perfect they and other melee-downtime weaponskills can make mechanics feel when they're designed well.

    Edit: We agree that PT needs a fix to stay. But we disagree on what PT actually means. PT to me is a way to make gameplay happen. That gameplay to me is not throwing a spear in a move called "Piercing Talon". That's its visuals, both the animation and its text. What does it actually let you think about and how does it pursue enjoyable gameplay within the job and among other jobs? That's what I care about. A PT off the GCD serves no more purpose than any of the several oGCD fluff-damage skills removed with Stormblood. It doesn't add gameplay unless, again, you conflate button count with gameplay.

    Quote Originally Posted by Bourne_Endeavor View Post
    The moment SE moves to combo consolidation is the moment it becomes their solution going forward. People who prefer unique key presses will simply be inundated with new abilities because they have no reason to prune or upgrade anything. Hence why there is so much push back whenever this topic comes up.
    For the... fifth(?) time now... I don't care about combo consolidation. I care about whether changes are made reductively or in the interest of a fulfilling product. Pretending that we have more going on than we actually do through the UI by which we interact with those decisions protects non-options at the cost of options, non-gameplay at the cost of potential gameplay. And I find it absolutely bewildering that you would trim anything that is currently poorly implemented as if it suffered from fundamental flaws.

    You act as if combo consolidation will be some sort of dystopia of (weaponskills in numbers, abilities in letters) A3BC1DE1FG1H1122I222, but it feels like you'd be fine with losing applications of Doomspike in high-movement ST combat or of Elusive Jump and receiving absolutely nothing new to your gameplay for the next 3 years so long as you get to spend the most buttons possible on the fewest unique/separable actions so you can shuffle down those weaponskill keys. If so, that's pretty well my worst-case outcome.

    Quote Originally Posted by Sigma-Astra View Post
    I am thinking. There's literally no reason why Fire IV and Blizzard IV need to be consolidated onto one button because you find pressing either one too much work apparently when you're pressing Fire IV more than you're pressing Blizzard IV anyways to begin with.

    I bet you're a Black Mage that uses Freeze too.
    Quote Originally Posted by Sigma-Astra View Post
    It's not exactly hard to press Leylines first and then use Between the Lines if you move too far. Everything you need to use for Black Mage can fit on two hotbars securely and comfortably.
    This guy has to be trolling, right?

    It's not hard to have Inner Beast and Fell Cleave, Steel Cyclone and Decimate each bound to different keys either. It's just damned useless. Would you like an extra Confirm button after your every Confirm button? No?! These entitled, lazy players these days...
    (2)
    Last edited by Shurrikhan; 12-29-2018 at 08:19 AM.

  5. #85
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
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    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    This guy has to be trolling, right?

    It's not hard to have Inner Beast and Fell Cleave, Steel Cyclone and Decimate each bound to different keys either. It's just damned useless.
    No, it's not trolling. Not everything you see/read/hear is trolling just because it doesn't align with your opinion. People need to stop thinking that every time someone has another opinion that doesn't agree with their own is a form of trolling.

    And I'm glad it works out so well with WAR. But, it's a pointless change that does nothing, absolutely god damn nothing towards Black Mage besides changing something that wasn't broken into something it never needed to be in the first place.

    You consolidate Leylines and Between the Lines in one button, you do the same for Fire IV and Blizzard IV. Congratulations, you have two extra blank spots on your hotbar.....for what exactly? What new skills? Freeze? Come on...

    There is no reason to take what they've done in PvP and throw it into PvE, literally none whatsoever other than pure laziness instead of focusing on what they should be doing first: balance issues with other classes and changing useless skills into something worth using in the first place.

    Would you like an extra Confirm button after your every Confirm button? No?! These entitled, lazy players these days...
    Oh yea, especially the ones who want to make rotations even more basic than they already are sometimes to free up extra safe that....isn't even needed and won't be used! Fancy that knowledge!
    (3)
    Last edited by Sigma-Astra; 12-28-2018 at 02:31 PM.

  6. #86
    Player
    Raldo's Avatar
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    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Sigma-Astra View Post
    You consolidate Leylines and Between the Lines in one button, you do the same for Fire IV and Blizzard IV. Congratulations, you have two extra blank spots on your hotbar.....for what exactly? What new skills? Freeze? Come on...
    I assumed the extra space people are wanting is space for potentially new actions with the upcoming expansion. Personally, my BLM hotbars are full (36 actions), but I keep even the useless actions on the hotbar (Freeze, various role actions, etc.)
    (4)

  7. #87
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Raldo View Post
    I assumed the extra space people are wanting is space for potentially new actions with the upcoming expansion.
    They talked in a recent Live Letter that the number of new skills that surged with SB should not be anticipated in the future. They would rather work on replacing or refining skills that are rarely used instead.

    So, people are asking for consolidation on things despite new skills that may not even happen in the first place.

    Quote Originally Posted by Raldo View Post
    Personally, my BLM hotbars are full (36 actions), but I keep even the useless actions on the hotbar (Freeze, various role actions, etc.)
    ....You really don't need Freeze. I mean, problem solved. You can save one space right there.
    (2)
    Last edited by Sigma-Astra; 12-28-2018 at 03:25 PM.

  8. #88
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Yeah, I know what they said. I'll believe it when I see it.
    (3)

  9. #89
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sigma-Astra View Post
    No, it's not trolling. Not everything you see/read/hear is trolling just because it doesn't align with your opinion. People need to stop thinking that every time someone has another opinion that doesn't agree with their own is a form of trolling.
    I don't. Its your warrant, that effort = difficulty --and, by converse, that being fine with unnecessary effort somehow makes you a player capable of managing greater difficulties-- that caught my doubt, along with your condescension towards anyone who -- god forbid -- doesn't think it's somehow better design to use more buttons than you have to.

    It's bad design in an operating system.
    It's bad design in a graphics art program.
    It's bad design in a browser.
    It's bad design on a web page.
    It's bad design on a switchboard.
    It's bad design in an action game.
    But put it in a MMO and it becomes an oddly place measuring stick, apparently...
    (6)

  10. #90
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
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    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I don't. Its your warrant, that effort = difficulty --and, by converse, that being fine with unnecessary effort somehow makes you a player capable of managing greater difficulties-- that caught my doubt, along with your condescension towards anyone who -- god forbid -- doesn't think it's somehow better design to use more buttons than you have to.

    It's bad design in an operating system.
    It's bad design in a graphics art program.
    It's bad design in a browser.
    It's bad design on a web page.
    It's bad design on a switchboard.
    It's bad design in an action game.
    But put it in a MMO and it becomes an oddly place measuring stick, apparently...
    Explain to me how having two extra spaces on my hotbar does me any good when there's nothing to put into those spaces. This all sounds like massive paranoia over a problem that doesn't even exist right now because we don't even have new skills. This may all sound good in theory, but just as much as you say it's useless to keep them as separate buttons, so too, is it pretty damn useless to condense them into one right now.

    It's bad design to have excessive white space in a graphic and nothing to put it in.

    Furthermore, excessive buttons are only, only bad design on a web page when they don't DO anything or GO anywhere. When they serve no purpose. The same can be said for all your other myriad examples. Wait...did you just use a switchboard? They're suppose to be like that.
    (2)
    Last edited by Sigma-Astra; 12-28-2018 at 03:27 PM.

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