Quote Originally Posted by Sylve View Post
And please explain how pressing 2 2 2 1 is LESS keypressing than 1 2 3 4?

I'm still triggering a global between each separate press of the key. I'm still hitting my oGCDs while that GCD is active.
Once more: 1 button, 4 keypresses.
Literally pressing keys the exact same number of times, its just the same key multiple times rather than having 4 keys dedicated to literally 1 attack path that has zero branching.
You're reducing the amount of unique key presses from eight to two, in the case of DRG.

While neither is difficult, I find two buttons far more boring, especially given how frequently your combos are utilized. You will inevitably spam two buttons more than anything else. It may seem irrelevant to you, however I much prefer having different buttons. Since they aren't going to add eight new abilities, it will also reduce the amount of buttons on DRG overall—a job which already has plenty of available space. If I had any confidence this would simply be an option, maybe I'd be more open to it. SE doesn't tend to work that way though.

Quote Originally Posted by Sylve View Post
Are you advocating that from now until the servers shut down, we get no new skills ever again? The fact that I have to use 34 separate keybinds already is obscene. Layering basic weaponskill combos into one button does not reduce button presses.
No. Although, I do not actually want new abilities going into Shadowbringers, personally. Regardless, they can simply upgrade existing ones. There simply isn't a need to add new abilities, especially when things like Piercing Talon still exist.

Quote Originally Posted by Sylve View Post
Then we have the separate issue of generally mutually exclusive skills requiring their own binds. Blood Price and Blood Weapon are a good example. They can never be used together, so why are they separated buttons? Warrior switching between Fel Cleave and Inner Beast based on Stance is the perfect solution for a variety of skills.
These are not the same thing. Blood Price cannot even be pressed without Grit nor does there exist a combo sequence. Those shouldn't be separate buttons.

Quote Originally Posted by Sylve View Post
Then there are Controllers. How do you propose to add new abilities to the game if the controller hotbars can't support any new buttons?
A lot of controller players I know don't have any issues. In fact, my BFF plays BRD, AST and occasionally SCH—jobs far busier than DRG. Not only does she have plenty of space on a controller, she hates the idea of combo consolidation. To quote, "Just upgrade my DoTs and leave my fucking job alone."

Quote Originally Posted by Sylve View Post
The developers have 2 options on the table:
Condense weaponskill combos into a layered button and put mutually exclusive skills into a switching button like FC/IB.
OR
Delete skills to make way for new ones.
Or they upgrade existing abilities like I mentioned previously. Two additional options are to expand the combos so better interact with one another. Say Disembowel combo-ing into Full Thrust triggers a different effect. Another option is to bake new oGCDs behind existing ones with lengthily cooldowns. You don't need to add a new button entirely when Litany sits on a three minute CD and does precisely nothing until its up again. Any of these alternatives accomplishes the same thing without taking away any abilities. Granted, Piercing Talon can still die. I'm also not a fan of Dragon Sight but that's more because macros are awful in this game. Either way, they have plenty of options which don't involve reducing DRG to pressing two buttons more often than not.

Quote Originally Posted by Shurrikhan View Post
You just reduced a complaint from someone clearly not among the "numerous controller and Keyboard player who have no issues whatsoever nor do they want anything changed" to a matter of "get better hardware, pleb". So let's not pretend there aren't people who are having issues with it. The sheer number of threads over the years from those with physical handicaps asking for advice on how comfortably bind all they need to play well onto their keyboard, the button-bloat complaint threads, and the four Combo Consolidation threads still in the New Posts pages beg to differ.
That number wouldn't even make up a full percent. You don't design a system around the possibility of someone physically handicapped having difficulties interacting with it because, pragmatically speaking, those types of players are exceedingly rare. Furthermore, you seem to be forgetting the opposition those threads have received every single time. Even on Reddit whenever this gets suggested, it gets shot down.

If there were such an outcry demanding combo consolidation, Yoshida wouldn't have made a point to specifically say they aren't doing it for PvE.