And please explain how pressing 2 2 2 1 is LESS keypressing than 1 2 3 4?
I'm still triggering a global between each separate press of the key. I'm still hitting my oGCDs while that GCD is active.
Once more: 1 button, 4 keypresses.
Literally pressing keys the exact same number of times, its just the same key multiple times rather than having 4 keys dedicated to literally 1 attack path that has zero branching.
Are you advocating that from now until the servers shut down, we get no new skills ever again? The fact that I have to use 34 separate keybinds already is obscene. Layering basic weaponskill combos into one button does not reduce button presses.
Either you have completely misunderstood the suggestion, or are trying to imply that you're somehow more skilled as a player because you used 4 separate keybinds to pull off a single combo string.
Then we have the separate issue of generally mutually exclusive skills requiring their own binds. Blood Price and Blood Weapon are a good example. They can never be used together, so why are they separated buttons? Warrior switching between Fel Cleave and Inner Beast based on Stance is the perfect solution for a variety of skills.
Then there are Controllers. How do you propose to add new abilities to the game if the controller hotbars can't support any new buttons?
The developers have 2 options on the table:
Condense weaponskill combos into a layered button and put mutually exclusive skills into a switching button like FC/IB.
OR
Delete skills to make way for new ones.
For Shadowbringers, maybe we can get away with exclusively getting new Traits to alter existing abilities, But what about after that?
If we assume 2 years per expansion, we'd be looking at 4 years since the last time we got any new abilities. We've seen what happens in other MMOs when the ability count exceeds viable hotbar space and its not pretty. Its better to work up a solution before we start having issues.
Just because its not a critical issue right now doesn't mean we should plant our heads in the sand and ignore it until the game breaks.