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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Vahn View Post
    A trend I've noticed whenever we start to near a new expansion is hot bar bloat. It's something I've noticed to be a problem with some classes right now as they've allowed all ten Role Actions to be utilized at once. We have a solution already in the game and I'm not entirely sure why it hasn't been extended to regular game play. I am referring to the Combo button we have access to while in PvP. If that was added to regular game play it would make things a lot cleaner for our hot bars. Looking at Dragoon for example, you would reduce 8 buttons to 2. Paladin and a number of other jobs would reduce 6-7 buttons down to 3. No more would we (maybe it's just me) fat finger our Red Mage enchanted combo if those three buttons were neatly sorted into one! Is there any chance we could see this added to regular game play by the time Shadowbringers rolls in? Sometime after? Does anyone else think this would be great? If not, please elaborate why you think otherwise. Thanks for your time reading this!
    But, does that really solve anything?

    The core issue is that we have more buttons than we have choices in a given moment, but consolidation into combo-keys wouldn't solve that. It would just give us as many buttons as we have choices in and only in the GCD of decision between paths. Beyond those points, until the combo is completed, you only get one choice. Short of one button, then, we'll never see parity between viable decisions and the number of buttons to signal each.

    Monk alone has a squared table of abilities available to it over its GCDs, whether broken up as Direct/Indirect/Auxiliary or Back/Flank/Omni:
    Bootshine -> True Strike -> Snap Punch
    Dragon Kick -> Twin Snakes -> Demolish
    Destroyer -> One-Ilm -> Rockbreaker

    3x3. 3 choices every GCD. On no GCD is one truly without choice. That's a table that lends itself well to consolidated keys. Dragoon, with its 1 GCD of 3 choices (only one at all viable) into 5 GCDs of 1 choice into 5 GCDs of 1 choice, repeat, does not.

    There are only two ways to create one-to-one correspondence between decisions available and the buttons to mark them:
    1. Use a geometric progression of choices, such as 3x3 or 4x4, with or without the inclusion of ranged abilities and other GCD utility skills outside of the melee combos (though that will mean locking out access to them whenever the maximum number of real choices exceeds the minimum, such as after Heavy Swing or Gust Blade).

    2. Allow formerly "combo" actions to be used separately, rather than solely through "combos".

    Edit: To be clear, I think consolidation would, for particular jobs, be quite useful. I just feel it's far from perfect and difficult to improve from once the precedent is set.
    (1)
    Last edited by Shurrikhan; 12-25-2018 at 04:19 PM.