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  1. #1
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    They can totally add a combo system like in PvP and add a new panels of skillsets in PvE.
    If it works like in Aion (the use of 3 buttons for alternatives skills).
    In my opinion, it would be really cool to add a system like this in PvE, it would make the game less nervous, but more strategic.
    Mages could have also channeling skills, where the most you stay input the more the damage/healing/etc when you release...
    You could have for example; "provoke" followed by 3 choices: "Q" = stun bash | "E" = Flash Heal | "R" = AoE Provoke/flash , etc...
    The actual combo system is just a "mandatory" loop... it would be great to change the way to play that could make us exit from that loop...
    (1)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  2. #2
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nexxus View Post
    They can totally add a combo system like in PvP and add a new panels of skillsets in PvE.
    If it works like in Aion (the use of 3 buttons for alternatives skills).
    In my opinion, it would be really cool to add a system like this in PvE, it would make the game less nervous, but more strategic.
    Mages could have also channeling skills, where the most you stay input the more the damage/healing/etc when you release...
    You could have for example; "provoke" followed by 3 choices: "Q" = stun bash | "E" = Flash Heal | "R" = AoE Provoke/flash , etc...
    The actual combo system is just a "mandatory" loop... it would be great to change the way to play that could make us exit from that loop...
    Its impossible to move away from a core loop for a rotation. You could have a dozen paths to take and they'd have to all achieve the exact same result (In which case it doesn't matter, you just mash keys to win) or the best path gets simmed and becomes the only path.

    The weaponskill combos are fine, they just need to condense them into one key pressed multiple times as opposed to multiple keys pressed once.
    (2)