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  1. #11
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Actually, it would. Not only will it miss align buffs due to pressing less buttons, this makes it impossible for Dragoon to double weave. Simply put, it would be a significant impact on the job. Not to mention, this turns it into an off-shot of Ninja. The whole point of Dragoon is a simplistic but long combo sequence. Combining half its combo together defeats that purpose.

    As for the topic itself. No.

    The combo consolidation reduces every job effected by it to essentially spamming a single button more often than not. While it may seem subtle, I much prefer having to press different buttons for each combo. Furthermore, it's actually more likely to fat finger your abilities as you wouldn't be able to rely on muscle memory. All in all, not only does Dragoon not have a button bloat issue at the moment. We simply don't need a bunch of new abilities anyway. I would much prefer they focus on the jobs dying off than try to shoehorn in new abilities to ones who don't need them just to say "look at the new shiny".
    So give it as an option. When I have to use both Shift and Alt as modifiers because I ran out of buttons on my keyboard/mouse, There are too many skills taking up too many slots.


    Dragoon would stand to benefit a whole lot, at least for me. Currently playing my DRG is:
    8 9 0 E
    1 2 3 Q

    This doesn't include the various buffs and single use skills like BotD, Heavy Thrust and the various jumps.
    But being able to condense those 8 keybinds into 2 would be a bloody godsend.
    The only mechanical change for players is that Impulse Drive becomes Disembowel when used. At the top with Wheeling Thrust + Fang and Claw, it need only change the other combo path button to the appropriate skill. 8 Skills, 2 keybinds.
    But I see no reason that would stop you from using oGCDs like Jumps etc between weaponskills if it essentially just replaced Impulse Drive with Disembowel etc. Same with Doomspike and Sonic Thrust, I will NEVER use Sonic without first using Doomspike, so let me press ` ` instead of ` S+`
    The only change would be that I pressed 22221 instead of 8 9 0 E Q, which frees up keybinds for other skills.

    Does the pvp Combo button reset the chain if you don't press it 4 times in sequence? If it does, that's horrible and can piss right off. That's not what I'd like to see. I just want to see the next step in the chain replace the preceding skill for the duration we currently have for the Combo Action to be lit up since the preceeding skill is NEVER used while the followup skill is lit up. I'd still need 8 button presses, just not 8 hotkeys.


    For something like Paladin, where there are branches,
    Example, If I used Fast Blade and then Riot Strike intending to use Royal Authority, but needed to refresh Goring Blade instead, id set 3 combo paths onto 1, 2 and 3. 1 Would be a full Fast -> Halone combo, 2 would be Fast -> Goring and 3 would be Fast -> Royal Authority.
    Then, in the example above, I would hit 3 3 2, since the combo path leading to Goring is updated to Goring Blade once Riot Strike is used from Combo path 3. I would have the exact same options as I do presently to take a different branch at the end of the path, just with fewer keybinds.
    (4)
    Last edited by Sylve; 12-24-2018 at 07:31 PM.