What's the difference betweenCombos cannot and should not be consolidated in PvE. What you're talking about would change the PvE combat system entirely. I don't play a lot of jobs, but every single one I do weaves (sometimes double weaves) ogcds/instant abilities between the weaponskills required for their combos.
pressing 1, double weaving my ogcds, then pressing 2
or
pressing 1, double weaving my ogcds, then pressing 1 again?




I misunderstood the intention behind this combo button. Weaving is not an issue this way, but I still don't know how it would work as not everyone combos the same. NIN has three finishers; DRK goes either 1-2-3, or 1-4-5, so since the second skill either rotation is different they couldn't take advantage of this button in any way. I am sure each combo using a job can provide at least one con about this combo button.
It just seems wonky, and as I said earlier; there are better and more efficient ways to reduce/prevent button bloat. Some of which are issues that need to be addressed now, and not send everyone with muscle memory into a craze as they relearn how to execute their weaponskills.
Totally agreed. Auto-combos don't work for most jobs, because most jobs have off-shoot combos. In PVP they get around this by giving you multiple auto-combos. For example, Paladin has one auto-combo that does Fast Blade > Riot Blade > Royal Authority, and another that does Fast Blade > Savage Blade > Rage of Halone. These auto-combos can work off each other as well, so if you started out with Fast Blade on the first combo, you could still switch to the second combo to finish up with Savage Blade > Rage of Halone. Add a third auto-combo for Fast Blade > Riot Blade > Goring Blade and you've covered all of PLD's current combos in three buttons, and saved three buttons in the process.I misunderstood the intention behind this combo button. Weaving is not an issue this way, but I still don't know how it would work as not everyone combos the same. NIN has three finishers; DRK goes either 1-2-3, or 1-4-5, so since the second skill either rotation is different they couldn't take advantage of this button in any way. I am sure each combo using a job can provide at least one con about this combo button.
It just seems wonky, and as I said earlier; there are better and more efficient ways to reduce/prevent button bloat. Some of which are issues that need to be addressed now, and not send everyone with muscle memory into a craze as they relearn how to execute their weaponskills.
Personally, I don't know if I would like this system. I think I would get used to it, but hitting a different button for each part of my combo is fun, and makes a fight feel more dynamic. I still think auto-combos should be considered as a means to reduce button bloat (especially for the rare job that doesn't have any combo off-shoots), but there are definitely other methods they could implement that are less divisive.
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