There's not much reason for Blood Weapon and Blood Price to be on separate hotbar slots. I've encountered a number of healers who use Medica II as if it was Medica. Having traits at the proper levels that merely enhance Medica into being more like Medica II wouldn't change much, I don't think. There's no reason for Diurnal and Nocturnal Sect to be on separate hotbar slots. It seems possible for Jump and Spineshatter Dive to simply turn into Mirage Dive when they're used respectively, also letting you use Mirage Dive twice in a row if you use them quickly. I'm not sure why Remove Barrel needs to exist at all. I think Quick Reload could be reworked into something else. Scathe could be done away with completely by making Fire I and Blizz I instant cast with reduced potency. If ever there were a case for a Combo Action Button it would be Red Mage's melee skills. Tether is just Tri-Disaster/Bind all over again before it was ever reworked into something useful, and except weaker than that ever was.