To you, it seems like a flip of a switch, in reality, this game is still using legacy spaghetti coding, that said, it probably should be an easy endeavor....but, I don't trust this dev team to draw a straight line.You still don't seem to be understanding the premise here. That or you're grossly exaggerating.
A skill rework is something like what was done to Shake it Off. That takes time, because new mechanics are being generated. Had Shake it Off borrowed everything directly from Divine Veil, that already wouldn't be the case. Changing potencies, likewise, requires no development time in itself, but the repercussions of the change will take balance to plan around, which can then be significant depending on whether the change caused is enough to warrant the adjustment being given in the first place.
A consolidation simply attaches a conditional-ID, already a templated structure since 3.1 or 3.2. It requires no more time in its process adjusting the potency, but it has absolutely zero balance impact, and therefore requires no further testing of consequences.
Reworking an ability, be it by new mechanics or simply adjusting any one factor such as potency or range or cast time, takes objectively more time than consolidating two mutually exclusive skills.
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