Quote Originally Posted by Sigma-Astra View Post
It's not because I don't want it, it's because the examples you and everyone else have given are poor, poor enough that I don't see it as a QoL improvement because it literally does nothing to improve my rotation and in fact, would not only screw up my muscle memory of the job, but potentially anyone else that plays the job competitively. You are asking for a simplistic design to be forced onto others that don't want it or simply don't find the need to use it. In both cases, we could say both sides are being selfish in these regards.
Then just bind both? You have literally nothing to lose here.

Quote Originally Posted by Sigma-Astra View Post
You already have three open slots of your choosing.
Two expansions in. And there are only three slots left?

There aren't, btw, but you're hardly doing your cause any favors.

Quote Originally Posted by Sigma-Astra View Post
It's not the job's fault if the player can't cut playing it efficiently.
No one is complaining that it is difficult. It's not. No one is claiming the bloat reduces their performance. It doesn't. It's literally just two people looking at the same thing. It's an eyesore and a mild physical irritant to one. It's apparently not to the other. This is not an issue of "git gud". It's just riding with one's bike seat backward and thinking, "hey, it would take me all of ten seconds to fix this."