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  1. #10
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I don't. Its your warrant, that effort = difficulty --and, by converse, that being fine with unnecessary effort somehow makes you a player capable of managing greater difficulties-- that caught my doubt, along with your condescension towards anyone who -- god forbid -- doesn't think it's somehow better design to use more buttons than you have to.

    It's bad design in an operating system.
    It's bad design in a graphics art program.
    It's bad design in a browser.
    It's bad design on a web page.
    It's bad design on a switchboard.
    It's bad design in an action game.
    But put it in a MMO and it becomes an oddly place measuring stick, apparently...
    Explain to me how having two extra spaces on my hotbar does me any good when there's nothing to put into those spaces. This all sounds like massive paranoia over a problem that doesn't even exist right now because we don't even have new skills. This may all sound good in theory, but just as much as you say it's useless to keep them as separate buttons, so too, is it pretty damn useless to condense them into one right now.

    It's bad design to have excessive white space in a graphic and nothing to put it in.

    Furthermore, excessive buttons are only, only bad design on a web page when they don't DO anything or GO anywhere. When they serve no purpose. The same can be said for all your other myriad examples. Wait...did you just use a switchboard? They're suppose to be like that.
    (2)
    Last edited by Sigma-Astra; 12-28-2018 at 03:27 PM.