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  1. #1
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Well, the key thing for me is on screen visibility, and 32 is the maximum number of actions that can be seen at the same time using only the cross hotbar. Even actions that are not used in combat are still useful in between combats, especially when doing hunts and treasure maps.

    But yes, in the end, it's all about priorities, and it would be different for each job's hotbar selection.
    (0)

  2. #2
    Player
    Hakuro89's Avatar
    Join Date
    Feb 2014
    Posts
    509
    Character
    Reimi Ackerman
    World
    Midgardsormr
    Main Class
    Ninja Lv 51
    Combo consolidation seems like a shaky idea at best to me. While I can see some people wanting their job simplified to mashing a single button, I'm definitely not one of them. In the unlikely scenario this turned out to be an actual thing outside PvP, I strongly believe it should be toggleable through character settings, much like how you can hit that button to switch between gamepad/M&KB. Players that like having full control over their skill use shouldn't be forced to drag themselves through that simplistic mud.
    (2)

  3. #3
    Player
    KokonoeAiyoko's Avatar
    Join Date
    Aug 2013
    Posts
    661
    Character
    Pomf-pomf Footahnaree
    World
    Balmung
    Main Class
    Scholar Lv 80
    I'm all for it. Add this, SE.
    (1)

  4. #4
    Player
    Divinewindx's Avatar
    Join Date
    Jan 2016
    Posts
    34
    Character
    Godric Light
    World
    Gilgamesh
    Main Class
    Dragoon Lv 70
    Stop, if you want WoW combat, go play WoW.
    (3)

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Divinewindx View Post
    Stop, if you want WoW combat, go play WoW.
    Wow doesn't have combat action style buttons. You might be thinking of Guild Wars / Guild Wars 2
    (9)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Divinewindx View Post
    Stop, if you want WoW combat, go play WoW.
    Do any of these "go back to WoW" guys even know what WoW is?

    It's like every concept mentioned that someone doesn't like has to have come from WoW, when in fact WoW has next to none of them...
    (2)

  7. #7
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    I'll just throw in that there ARE reasons to intentionally mess up combos. Maybe you need to adjust your timing for applying a debuff, so you recast the first ability of the combo to waste a GCD. Maybe you want to intentionally land the final hit of a combo at a later time to burst something reliably.

    Arguably, one should be able to map out a fight to at least cast a more effective non-comboed skill to delay by 1 GCD, but if you're having to adapt to something on the fly, having the control available to make mistakes in order to adjust your combo timing is very important.

    There are circumstances where one needs to do something fast or in a certain order - averaged DPS be damned. Like if you're solo-breaking gaols on Synced TitanEX as a DRK in a 3-player party. You don't want to start on your first tier combo attack. If for some reason your combo got out of sync earlier, you need to adjust it. Maybe that means repeating an attack once. It may be an overall DPS loss, but it's better than failing the gaol break and wiping the run.

    That's just an example from my own gameplay, but the main point is that if you ever get off-sync with your rotation, it may be better to repeat an attack than to continue indefinitely with a terribly out-of-sync rotation.
    (0)

  8. #8
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    I do believe skill button consolidation should only be done where it makes good sense to (why are the tank and dps stances still separate skills?!?) instead of trying to consolidate everything with even vaguely related skill chains.
    That said, dragoon having eight buttons dedicated to basic gcd rotational skills seems a liiiiiittle unnecessary.

    Paladin especially would benefit from merging skill effects.
    I can't even fit all their skills on my controller without having to change crossbars in combat.
    Seriously? 32 buttons isn't enough?
    (2)

  9. #9
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sandpark View Post
    Why is WASD the defacto standard and not WLFV?
    Economy of motion.
    A standard keyboard could have 40 numbers keys from left to right.
    Why are there only 10 number keys and a plus minus?
    Economy of motion.
    Why do single keyboard keys have multiple functions versus one each?
    Economy of motion.
    I think there's a little more than just 'econony of motion' when it cones to not implementing these insane ideas.

    Why aren't keyboards 50 feet long and made of cheese?
    Don't tell me it's econony of motion.
    (3)

  10. #10
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Seraphor View Post
    I think there's a little more than just 'econony of motion' when it cones to not implementing these insane ideas.

    Why aren't keyboards 50 feet long and made of cheese?
    Don't tell me it's econony of motion.
    No, that one is because I would eat my keyboard.
    (2)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

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