Results -9 to 0 of 7

Threaded View

  1. #7
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    Aside of the above mentioned things in my answer post.
    I want to say something about my proposed Trait List there.
    I want to mention again here, that I'm no WoW Player, have never played it and iwll never play it, because i find this game ugly af and it absolutely doesn't appeal to me in any way or form, I was long time GW/GW2 player, so if you want to compare things, do it with that game, because therefrom come some inspirations of my prioposals, because I keep comparing FF14 and GW2 and try to find the things, where both games did somethign better, than the other game and vice versa and GW2 has definetely the better Trait System of both game, where actually Traits MATTER, where they actually CHANGE the way how you play your class, where they affect your skill mechanics, and thats something, i want to have for FF14 too, so that Traits help the player to INDIVIDUALIZE your characters, so that at the end, not every player with the same class is also exactly the same.
    There should be more, than just only fashion to individualize your character and the class you play.

    36 Traits per Class, from which you can choose 12 to actively use for your "Build" would be a good start.
    And Square Enix has anyways to rework the whole game's combat system and to completely rebalance/ change eventually as well battle mechanics of certain enemies, for when they are about to remove TP from the game when Shadowbringers comes this Summer of 2019
    They just need to do it anyways, so why not use also the moment of chance as well to to improve this games Trait System to ione, that will have after its change more depth and actualy like I propose more effects to help individualizing more our characters as well ??


    In case of the Whitemage (Cleric), one needs to be blind not to realize, what I did here with the class... but just in case, I'll list up the changes in a quick list to make it more obvious and easy to see, what I actually did with it:

    1: Added 2 more White Lily Effects for reaching Level 80
    2: Removed all ugly I, II and III's out of skill names and gave these skills the console FF skill progression terms, that end with -ra, -ga for second and third form of magic spells for spells that have upgraded forms as part of character progression
    3: Put some spells to earlier Level Spots, so that WHM plaayers learn them a bit sooner
    4: Made sure, that the Water and Holy Spell Line of the WHM (Cleric) is same as strong presentated, as like the Wind and Eath Spells, because these elements should be and are lorewise all part same as much of the WHM. Wind and Earth are not the only elements of the WHM (Cleric), Water and Holy (Healing) belong to them too, thats something every ongoing WHM players learns from E Sumi-Yan within the first 30 Levels, before we become WHM (Clerics)
    5: Renamed Ressurrection to the classical FF Spell term name of "Life", which also functions as a spell, that can be upgraded (FF7 anyone?)
    6: Gave the elemental upgraded spells for their final 4th tiers different names of elemental natural disasters, like Tornado, Quake, Tsunami to differentiate them visually more from their inferior first three forms, cause also these terms are partwise already existing and known spell terms from older console FF games.
    7: Added some new helpful Spells to give the WHM (Cleric) a bit more support options (Reflex, Refleca, Haste, Shell) in their Spell Repertoire, other than only Protes and its upgraded forms, because i think the WHM should be in regard of support the class, which buffs allies in their attack speed by hastening them, or improving their reflexes to avoid being hit, helping tanks by blinding foes, instead of using such a complete useless skill like Repose

    That are more or less the 7 changes I did with my proposal, resulting into this concept of how I'd like this class to see later at Endgame Content at level 80
    (0)
    Last edited by Kaiserdrache; 01-01-2019 at 06:07 PM.